Core/Entities: Use ObjectGuid class in game project

This commit is contained in:
Shauren
2014-09-14 16:14:12 +02:00
parent ce67a097bf
commit a0e50ea35f
256 changed files with 3334 additions and 3833 deletions

View File

@@ -27,7 +27,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
uint64 vehicleGUID = _player->GetCharmGUID();
ObjectGuid vehicleGUID = _player->GetCharmGUID();
if (!vehicleGUID) // something wrong here...
{
@@ -35,9 +35,9 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
return;
}
uint64 guid;
ObjectGuid guid;
recvData.readPackGUID(guid);
recvData >> guid.ReadAsPacked();
MovementInfo mi;
mi.guid = guid;
@@ -78,15 +78,15 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
break;
case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
{
uint64 guid; // current vehicle guid
recvData.readPackGUID(guid);
ObjectGuid guid; // current vehicle guid
recvData >> guid.ReadAsPacked();
MovementInfo movementInfo;
ReadMovementInfo(recvData, &movementInfo);
vehicle_base->m_movementInfo = movementInfo;
uint64 accessory; // accessory guid
recvData.readPackGUID(accessory);
ObjectGuid accessory; // accessory guid
recvData >> accessory.ReadAsPacked();
int8 seatId;
recvData >> seatId;
@@ -106,8 +106,8 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
}
case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
{
uint64 guid; // current vehicle guid
recvData.readPackGUID(guid);
ObjectGuid guid; // current vehicle guid
recvData >> guid.ReadAsPacked();
int8 seatId;
recvData >> seatId;
@@ -128,7 +128,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
{
// Read guid
uint64 guid;
ObjectGuid guid;
data >> guid;
if (Player* player = ObjectAccessor::FindPlayer(guid))
@@ -150,63 +150,37 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
if (!vehicle)
{
data.rfinish(); // prevent warnings spam
TC_LOG_ERROR("network", "HandleEjectPassenger: Player %u is not in a vehicle!", GetPlayer()->GetGUIDLow());
TC_LOG_ERROR("network", "HandleEjectPassenger: %s is not in a vehicle!", GetPlayer()->GetGUID().ToString().c_str());
return;
}
uint64 guid;
ObjectGuid guid;
data >> guid;
if (IS_PLAYER_GUID(guid))
{
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
TC_LOG_ERROR("network", "Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
if (!player->IsOnVehicle(vehicle->GetBase()))
{
TC_LOG_ERROR("network", "Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(player);
ASSERT(seat);
if (seat->IsEjectable())
player->ExitVehicle();
else
TC_LOG_ERROR("network", "Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
}
else if (IS_CREATURE_GUID(guid))
if (guid.IsUnit())
{
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
if (!unit) // creatures can be ejected too from player mounts
{
TC_LOG_ERROR("network", "Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
TC_LOG_ERROR("network", "%s tried to eject %s from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
return;
}
if (!unit->IsOnVehicle(vehicle->GetBase()))
{
TC_LOG_ERROR("network", "Player %u tried to eject unit %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
TC_LOG_ERROR("network", "%s tried to eject %s, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
return;
}
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
ASSERT(seat);
if (seat->IsEjectable())
{
ASSERT(GetPlayer() == vehicle->GetBase());
unit->ExitVehicle();
}
else
TC_LOG_ERROR("network", "Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
TC_LOG_ERROR("network", "Player %u attempted to eject %s from non-ejectable seat.", GetPlayer()->GetGUIDLow(), guid.ToString().c_str());
}
else
TC_LOG_ERROR("network", "HandleEjectPassenger: Player %u tried to eject invalid GUID " UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
TC_LOG_ERROR("network", "HandleEjectPassenger: %s tried to eject invalid %s ", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
}
void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)