Core/Entities: Use ObjectGuid class in game project

This commit is contained in:
Shauren
2014-09-14 16:14:12 +02:00
parent ce67a097bf
commit a0e50ea35f
256 changed files with 3334 additions and 3833 deletions

View File

@@ -206,7 +206,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
return false;
if (state == DONE)
for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
if (Creature* minion = instance->GetCreature(*i))
if (minion->isWorldBoss() && minion->IsAlive())
return false;
@@ -216,11 +216,11 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
}
for (uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
for (DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
for (GuidSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
if (GameObject* door = instance->GetGameObject(*i))
UpdateDoorState(door);
for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
if (Creature* minion = instance->GetCreature(*i))
UpdateMinionState(minion, state);
@@ -308,7 +308,7 @@ void InstanceScript::WriteSaveDataBossStates(std::ostringstream& data)
data << uint32(bossInfo.state) << ' ';
}
void InstanceScript::HandleGameObject(uint64 guid, bool open, GameObject* go /*= nullptr*/)
void InstanceScript::HandleGameObject(ObjectGuid guid, bool open, GameObject* go /*= nullptr*/)
{
if (!go)
go = instance->GetGameObject(guid);
@@ -318,7 +318,7 @@ void InstanceScript::HandleGameObject(uint64 guid, bool open, GameObject* go /*=
TC_LOG_DEBUG("scripts", "InstanceScript: HandleGameObject failed");
}
void InstanceScript::DoUseDoorOrButton(uint64 guid, uint32 withRestoreTime /*= 0*/, bool useAlternativeState /*= false*/)
void InstanceScript::DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime /*= 0*/, bool useAlternativeState /*= false*/)
{
if (!guid)
return;
@@ -339,7 +339,7 @@ void InstanceScript::DoUseDoorOrButton(uint64 guid, uint32 withRestoreTime /*= 0
TC_LOG_DEBUG("scripts", "InstanceScript: HandleGameObject failed");
}
void InstanceScript::DoRespawnGameObject(uint64 guid, uint32 timeToDespawn /*= MINUTE*/)
void InstanceScript::DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn /*= MINUTE*/)
{
if (GameObject* go = instance->GetGameObject(guid))
{