Core/Entities: Use ObjectGuid class in game project

This commit is contained in:
Shauren
2014-09-14 16:14:12 +02:00
parent ce67a097bf
commit a0e50ea35f
256 changed files with 3334 additions and 3833 deletions

View File

@@ -1240,7 +1240,7 @@ void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote)
FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote);
}
void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, uint64 guid)
void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid)
{
FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, textEmote, emoteNum, guid);
}
@@ -1265,12 +1265,12 @@ void ScriptMgr::OnPlayerCreate(Player* player)
FOREACH_SCRIPT(PlayerScript)->OnCreate(player);
}
void ScriptMgr::OnPlayerDelete(uint64 guid, uint32 accountId)
void ScriptMgr::OnPlayerDelete(ObjectGuid guid, uint32 accountId)
{
FOREACH_SCRIPT(PlayerScript)->OnDelete(guid, accountId);
}
void ScriptMgr::OnPlayerFailedDelete(uint64 guid, uint32 accountId)
void ScriptMgr::OnPlayerFailedDelete(ObjectGuid guid, uint32 accountId)
{
FOREACH_SCRIPT(PlayerScript)->OnFailedDelete(guid, accountId);
}
@@ -1384,25 +1384,25 @@ void ScriptMgr::OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, uin
}
// Group
void ScriptMgr::OnGroupAddMember(Group* group, uint64 guid)
void ScriptMgr::OnGroupAddMember(Group* group, ObjectGuid guid)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnAddMember(group, guid);
}
void ScriptMgr::OnGroupInviteMember(Group* group, uint64 guid)
void ScriptMgr::OnGroupInviteMember(Group* group, ObjectGuid guid)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnInviteMember(group, guid);
}
void ScriptMgr::OnGroupRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, const char* reason)
void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char* reason)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnRemoveMember(group, guid, method, kicker, reason);
}
void ScriptMgr::OnGroupChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid)
void ScriptMgr::OnGroupChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid);