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Core/Entities: Use ObjectGuid class in game project
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@@ -676,7 +676,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
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CharacterDatabase.CommitTransaction(trans);
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// in case of name conflict player has to rename at login anyway
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sWorld->AddCharacterNameData(guid, name, gender, race, playerClass, level);
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sWorld->AddCharacterNameData(ObjectGuid(HIGHGUID_PLAYER, guid), name, gender, race, playerClass, level);
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sObjectMgr->_hiItemGuid += items.size();
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sObjectMgr->_mailId += mails.size();
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