Core/Entities: Use ObjectGuid class in game project

This commit is contained in:
Shauren
2014-09-14 16:14:12 +02:00
parent ce67a097bf
commit a0e50ea35f
256 changed files with 3334 additions and 3833 deletions

View File

@@ -504,7 +504,7 @@ class spell_pri_mind_sear : public SpellScriptLoader
void FilterTargets(std::list<WorldObject*>& unitList)
{
unitList.remove_if(Trinity::ObjectGUIDCheck(GetCaster()->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT)));
unitList.remove_if(Trinity::ObjectGUIDCheck(GetCaster()->GetChannelObjectGuid()));
}
void Register() override