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Grizzly Hills: Support for quest 12027
Mr. Floppy's Perilous Adventure Needs db support --HG-- branch : trunk
This commit is contained in:
@@ -26,6 +26,7 @@ npc_orsonn_and_kodian
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptedEscortAI.h"
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#define GOSSIP_ITEM1 "You're free to go Orsonn, but first tell me what's wrong with the furbolg."
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#define GOSSIP_ITEM2 "What happened then?"
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@@ -115,6 +116,246 @@ bool GossipSelect_npc_orsonn_and_kodian(Player* pPlayer, Creature* pCreature, ui
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return true;
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}
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/*######
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## Quest 12027: Mr. Floppy's Perilous Adventure
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######*/
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enum eFloppy
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{
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NPC_MRFLOPPY = 26589,
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NPC_HUNGRY_WORG = 26586,
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NPC_RAVENOUS_WORG = 26590, //RWORG
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NPC_EMILY = 26588,
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QUEST_PERILOUS_ADVENTURE = 12027,
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SPELL_MRFLOPPY = 47184, //vehicle aura
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SAY_WORGHAGGRO1 = -1800001, //Um... I think one of those wolves is back...
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SAY_WORGHAGGRO2 = -1800002, //He's going for Mr. Floppy!
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SAY_WORGRAGGRO3 = -1800003, //Oh, no! Look, it's another wolf, and it's a biiiiiig one!
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SAY_WORGRAGGRO4 = -1800004, //He's gonna eat Mr. Floppy! You gotta help Mr. Floppy! You just gotta!
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SAY_RANDOMAGGRO = -1800005, //There's a big meanie attacking Mr. Floppy! Help!
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SAY_VICTORY1 = -1800006, //Let's get out of here before more wolves find us!
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SAY_VICTORY2 = -1800007, //Don't go toward the light, Mr. Floppy!
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SAY_VICTORY3 = -1800008, //Mr. Floppy, you're ok! Thank you so much for saving Mr. Floppy!
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SAY_VICTORY4 = -1800009, //I think I see the camp! We're almost home, Mr. Floppy! Let's go!
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TEXT_EMOTE_WP1 = -1800010, //Mr. Floppy revives
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TEXT_EMOTE_AGGRO = -1800011, //The Ravenous Worg chomps down on Mr. Floppy
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SAY_QUEST_ACCEPT = -1800012, //Are you ready, Mr. Floppy? Stay close to me and watch out for those wolves!
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SAY_QUEST_COMPLETE = -1800013 //Thank you for helping me get back to the camp. Go tell Walter that I'm safe now!
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};
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//emily
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struct npc_emilyAI : public npc_escortAI
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{
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npc_emilyAI(Creature* pCreature) : npc_escortAI(pCreature) { }
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uint32 m_uiChatTimer;
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uint64 RWORGGUID;
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uint64 MrfloppyGUID;
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Creature* Mrfloppy;
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Creature* RWORG;
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bool Completed;
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void JustSummoned(Creature* pSummoned)
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{
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if (Creature* Mrfloppy = GetClosestCreatureWithEntry(m_creature, NPC_MRFLOPPY, 50.0f))
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pSummoned->AI()->AttackStart(Mrfloppy);
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else
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pSummoned->AI()->AttackStart(m_creature->getVictim());
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}
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (!pPlayer)
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return;
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switch (i)
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{
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case 9:
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Mrfloppy = GetClosestCreatureWithEntry(m_creature, NPC_MRFLOPPY, 100.0f);
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break;
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case 10:
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if (Mrfloppy)
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{
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DoScriptText(SAY_WORGHAGGRO1, m_creature);
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m_creature->SummonCreature(NPC_HUNGRY_WORG,m_creature->GetPositionX()+5,m_creature->GetPositionY()+2,m_creature->GetPositionZ()+1,3.229f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000);
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}
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break;
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case 11:
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Mrfloppy->GetMotionMaster()->MoveFollow(m_creature, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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break;
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case 17:
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Mrfloppy->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ());
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DoScriptText(SAY_WORGRAGGRO3, m_creature);
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RWORG = m_creature->SummonCreature(NPC_RAVENOUS_WORG,m_creature->GetPositionX()+10,m_creature->GetPositionY()+8,m_creature->GetPositionZ()+2,3.229f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000);
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RWORG->setFaction(35);
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break;
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case 18:
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if (Mrfloppy)
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{
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RWORG->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ());
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DoCast(Mrfloppy,SPELL_MRFLOPPY);
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}
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break;
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case 19:
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if (Mrfloppy->HasAura(SPELL_MRFLOPPY, 0))
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Mrfloppy->EnterVehicle(RWORG);
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break;
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case 20:
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if (Mrfloppy)
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RWORG->HandleEmoteCommand(34);
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break;
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case 21:
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if (Mrfloppy)
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{
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RWORG->Kill(Mrfloppy);
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Mrfloppy->ExitVehicle();
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RWORG->setFaction(14);
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RWORG->GetMotionMaster()->MovePoint(0, RWORG->GetPositionX()+10,RWORG->GetPositionY()+80,RWORG->GetPositionZ());
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DoScriptText(SAY_VICTORY2, m_creature);
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}
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break;
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case 22:
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if (Mrfloppy && Mrfloppy->isDead())
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{
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RWORG->DisappearAndDie();
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m_creature->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ());
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Mrfloppy->setDeathState(ALIVE);
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Mrfloppy->GetMotionMaster()->MoveFollow(m_creature, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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DoScriptText(SAY_VICTORY3, m_creature);
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}
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break;
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case 24:
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if (pPlayer)
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{
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Completed = true;
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pPlayer->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, m_creature);
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DoScriptText(SAY_QUEST_COMPLETE, m_creature, pPlayer);
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}
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m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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break;
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case 25:
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DoScriptText(SAY_VICTORY4, m_creature);
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break;
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case 27:
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m_creature->DisappearAndDie();
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if (Mrfloppy)
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Mrfloppy->DisappearAndDie();
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break;
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}
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}
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void EnterCombat(Unit* Who)
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{
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DoScriptText(SAY_RANDOMAGGRO, m_creature);
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}
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void Reset()
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{
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m_uiChatTimer = 4000;
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Mrfloppy = NULL;
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RWORG = NULL;
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}
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void UpdateAI(const uint32 uiDiff)
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{
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npc_escortAI::UpdateAI(uiDiff);
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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if (m_uiChatTimer <= uiDiff)
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{
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m_uiChatTimer = 12000;
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}
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else
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m_uiChatTimer -= uiDiff;
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}
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}
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};
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bool QuestAccept_npc_emily(Player* pPlayer, Creature* pCreature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_PERILOUS_ADVENTURE)
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{
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DoScriptText(SAY_QUEST_ACCEPT, pCreature);
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if (Creature* Mrfloppy = GetClosestCreatureWithEntry(pCreature, NPC_MRFLOPPY, 180.0f))
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{
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Mrfloppy->GetMotionMaster()->MoveFollow(pCreature, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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}
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if (npc_escortAI* pEscortAI = CAST_AI(npc_emilyAI, (pCreature->AI())))
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pEscortAI->Start(true, false, pPlayer->GetGUID());
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}
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return true;
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}
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CreatureAI* GetAI_npc_emily(Creature* pCreature)
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{
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return new npc_emilyAI(pCreature);
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}
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//mrfloppy
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struct npc_mrfloppyAI : public ScriptedAI
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{
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npc_mrfloppyAI(Creature *c) : ScriptedAI(c) {}
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uint64 EmilyGUID;
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uint64 RWORGGUID;
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uint64 HWORGGUID;
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Creature* HWORG;
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Creature* RWORG;
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Creature* Emily;
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void Reset()
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{
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HWORG = NULL;
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RWORG = NULL;
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Emily = NULL;
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}
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void EnterCombat(Unit* Who)
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{
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if (Creature* Emily = GetClosestCreatureWithEntry(m_creature, NPC_EMILY, 50.0f))
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{
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switch(Who->GetEntry())
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{
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case NPC_HUNGRY_WORG:
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DoScriptText(SAY_WORGHAGGRO2, Emily);
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break;
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case NPC_RAVENOUS_WORG:
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DoScriptText(SAY_WORGRAGGRO4, Emily);
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break;
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default:
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DoScriptText(SAY_RANDOMAGGRO, Emily);
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}
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}
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}
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void EnterEvadeMode() {}
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void MoveInLineOfSight(Unit *who) {}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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}
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};
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CreatureAI* GetAI_npc_mrfloppy(Creature* pCreature)
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{
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return new npc_mrfloppyAI(pCreature);
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}
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void AddSC_grizzly_hills()
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{
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Script* newscript;
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@@ -124,4 +365,15 @@ void AddSC_grizzly_hills()
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newscript->pGossipHello = &GossipHello_npc_orsonn_and_kodian;
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newscript->pGossipSelect = &GossipSelect_npc_orsonn_and_kodian;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_emily";
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newscript->GetAI = &GetAI_npc_emily;
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newscript->pQuestAccept = &QuestAccept_npc_emily;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_mrfloppy";
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newscript->GetAI = &GetAI_npc_mrfloppy;
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newscript->RegisterSelf();
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}
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