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Fix compile ¬¬
+ Code Style (for, if, while) --HG-- branch : trunk
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@@ -8214,7 +8214,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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if (this->GetTypeId() != TYPEID_PLAYER || !plr || plr->getClass() != CLASS_DEATH_KNIGHT)
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return false;
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if(!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
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if (!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
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return false;
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}
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