mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-10 03:59:05 +01:00
Fix compile ¬¬
+ Code Style (for, if, while) --HG-- branch : trunk
This commit is contained in:
@@ -151,7 +151,7 @@ struct boss_bronjahmAI : public ScriptedAI
|
||||
return;
|
||||
}
|
||||
|
||||
while(uint32 eventId = events.ExecuteEvent())
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
|
||||
@@ -241,7 +241,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI
|
||||
if (me->hasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while(uint32 eventId = events.ExecuteEvent())
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
|
||||
@@ -231,7 +231,7 @@ struct npc_sylvanas_fosAI: public ScriptedAI
|
||||
//if (me->hasUnitState(UNIT_STAT_CASTING))
|
||||
// return;
|
||||
|
||||
//while(uint32 eventId = events.ExecuteEvent())
|
||||
//while (uint32 eventId = events.ExecuteEvent())
|
||||
//{
|
||||
// switch(eventId)
|
||||
// {
|
||||
@@ -337,7 +337,7 @@ struct npc_jaina_fosAI: public ScriptedAI
|
||||
//if (me->hasUnitState(UNIT_STAT_CASTING))
|
||||
// return;
|
||||
|
||||
//while(uint32 eventId = events.ExecuteEvent())
|
||||
//while (uint32 eventId = events.ExecuteEvent())
|
||||
//{
|
||||
// switch(eventId)
|
||||
// {
|
||||
@@ -406,7 +406,7 @@ struct mob_spiteful_apparitionAI: public ScriptedAI
|
||||
if (me->hasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while(uint32 eventId = events.ExecuteEvent())
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
@@ -451,7 +451,7 @@ struct mob_spectral_wardenAI: public ScriptedAI
|
||||
if (me->hasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while(uint32 eventId = events.ExecuteEvent())
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
@@ -500,7 +500,7 @@ struct mob_soulguard_watchmanAI: public ScriptedAI
|
||||
if (me->hasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while(uint32 eventId = events.ExecuteEvent())
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
@@ -548,7 +548,7 @@ struct mob_soulguard_reaperAI: public ScriptedAI
|
||||
if (me->hasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while(uint32 eventId = events.ExecuteEvent())
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
@@ -599,7 +599,7 @@ struct mob_soulguard_bonecasterAI: public ScriptedAI
|
||||
if (me->hasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while(uint32 eventId = events.ExecuteEvent())
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
@@ -654,7 +654,7 @@ struct mob_soulguard_animatorAI: public ScriptedAI
|
||||
if (me->hasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while(uint32 eventId = events.ExecuteEvent())
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
@@ -716,7 +716,7 @@ struct mob_soulguard_adeptAI: public ScriptedAI
|
||||
if (me->hasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while(uint32 eventId = events.ExecuteEvent())
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
@@ -774,7 +774,7 @@ struct mob_soul_horrorAI: public ScriptedAI
|
||||
if (me->hasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
while(uint32 eventId = events.ExecuteEvent())
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user