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Core/Unit: reduce differences between branches
Very partial cherry pick of:
Core/Units: Updated melee/spell hit chance calculation
(cherry picked from commit 61c7161a10)
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@@ -1541,6 +1541,7 @@ public:
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void Reset() override
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{
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// TODO: solve this in a different way! setting them as stunned prevents dummies from parrying
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me->SetControlled(true, UNIT_STATE_STUNNED);//disable rotate
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_events.Reset();
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