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*Cleanups before delete after not successfull load pet from db. Thanks to Drahy for debug traces.
--HG-- branch : trunk
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@@ -1828,6 +1828,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
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// petentry==0 for hunter "call pet" (current pet summoned if any)
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if(!entry)
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{
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pet->CleanupsBeforeDelete();
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delete pet;
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return NULL;
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}
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@@ -1836,6 +1837,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
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if(!pet->IsPositionValid())
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{
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sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pet->GetGUIDLow(),pet->GetEntry(),pet->GetPositionX(),pet->GetPositionY());
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pet->CleanupsBeforeDelete();
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delete pet;
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return NULL;
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}
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@@ -1845,6 +1847,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
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if(!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
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{
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sLog.outError("no such creature entry %u", entry);
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pet->CleanupsBeforeDelete();
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delete pet;
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return NULL;
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}
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