From a20788a8a81784ddc10ccdcb9b052f3df2b649ca Mon Sep 17 00:00:00 2001 From: Aokromes Date: Sun, 14 May 2017 17:03:00 +0200 Subject: [PATCH] Core/Misc: Fix dynamic linkin By Krudor --- src/server/game/Entities/Object/Object.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index e3735e92586..3efaf6d2075 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2882,17 +2882,17 @@ ObjectGuid WorldObject::GetTransGUID() const return ObjectGuid::Empty; } -template void WorldObject::GetGameObjectListWithEntryInGrid(std::list&, uint32, float) const; -template void WorldObject::GetGameObjectListWithEntryInGrid(std::deque&, uint32, float) const; -template void WorldObject::GetGameObjectListWithEntryInGrid(std::vector&, uint32, float) const; +template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::list&, uint32, float) const; +template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::deque&, uint32, float) const; +template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::vector&, uint32, float) const; -template void WorldObject::GetCreatureListWithEntryInGrid(std::list&, uint32, float) const; -template void WorldObject::GetCreatureListWithEntryInGrid(std::deque&, uint32, float) const; -template void WorldObject::GetCreatureListWithEntryInGrid(std::vector&, uint32, float) const; +template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::list&, uint32, float) const; +template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::deque&, uint32, float) const; +template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::vector&, uint32, float) const; -template void WorldObject::GetPlayerListInGrid(std::list&, float) const; -template void WorldObject::GetPlayerListInGrid(std::deque&, float) const; -template void WorldObject::GetPlayerListInGrid(std::vector&, float) const; +template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::list&, float) const; +template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::deque&, float) const; +template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::vector&, float) const; void WorldObject::SetAIAnimKitId(uint16 animKitId) {