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fix CRLF in last 3-4 commits, take note, new devs using windows need to configure the win32text extension properly before pushing anything else.
--HG-- branch : trunk
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@@ -437,13 +437,13 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100);
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// Shield Slam
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else if(m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209)
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{
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damage += int32(m_caster->GetShieldBlockValue());
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// Glyph of Shield Slam
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if (m_caster->HasAura(58375))
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m_caster->CastSpell(m_caster, 58374, true);
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}
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{
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damage += int32(m_caster->GetShieldBlockValue());
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// Glyph of Shield Slam
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if (m_caster->HasAura(58375))
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m_caster->CastSpell(m_caster, 58374, true);
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}
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// Victory Rush
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else if(m_spellInfo->SpellFamilyFlags[1] & 0x100)
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