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Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
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@@ -484,10 +484,10 @@ void WorldSession::HandleSelfResOpcode(WorldPackets::Spells::SelfRes& /*packet*/
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}
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}
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void WorldSession::HandleSpellClick(WorldPackets::Spells::SpellClick& packet)
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void WorldSession::HandleSpellClick(WorldPackets::Spells::SpellClick& spellClick)
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{
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// this will get something not in world. crash
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Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.SpellClickUnitGuid);
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Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, spellClick.SpellClickUnitGuid);
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if (!unit)
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return;
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@@ -499,9 +499,9 @@ void WorldSession::HandleSpellClick(WorldPackets::Spells::SpellClick& packet)
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unit->HandleSpellClick(_player);
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}
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void WorldSession::HandleMirrorImageDataRequest(WorldPackets::Spells::GetMirrorImageData& packet)
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void WorldSession::HandleMirrorImageDataRequest(WorldPackets::Spells::GetMirrorImageData& getMirrorImageData)
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{
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ObjectGuid guid = packet.UnitGUID;
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ObjectGuid guid = getMirrorImageData.UnitGUID;
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// Get unit for which data is needed by client
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Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
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@@ -518,23 +518,23 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPackets::Spells::GetMirrorI
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if (Player* player = creator->ToPlayer())
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{
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WorldPackets::Spells::MirrorImageComponentedData packet;
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packet.UnitGUID = guid;
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packet.DisplayID = creator->GetDisplayId();
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packet.RaceID = creator->getRace();
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packet.Gender = creator->getGender();
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packet.ClassID = creator->getClass();
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WorldPackets::Spells::MirrorImageComponentedData mirrorImageComponentedData;
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mirrorImageComponentedData.UnitGUID = guid;
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mirrorImageComponentedData.DisplayID = creator->GetDisplayId();
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mirrorImageComponentedData.RaceID = creator->getRace();
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mirrorImageComponentedData.Gender = creator->getGender();
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mirrorImageComponentedData.ClassID = creator->getClass();
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Guild* guild = player->GetGuild();
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packet.SkinColor = player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID);
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packet.FaceVariation = player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID);
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packet.HairVariation = player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID);
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packet.HairColor = player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID);
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packet.BeardVariation = player->GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE);
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packet.GuildGUID = (guild ? guild->GetGUID() : ObjectGuid::Empty);
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mirrorImageComponentedData.SkinColor = player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID);
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mirrorImageComponentedData.FaceVariation = player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID);
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mirrorImageComponentedData.HairVariation = player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID);
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mirrorImageComponentedData.HairColor = player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID);
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mirrorImageComponentedData.BeardVariation = player->GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE);
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mirrorImageComponentedData.GuildGUID = (guild ? guild->GetGUID() : ObjectGuid::Empty);
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packet.ItemDisplayID.reserve(11);
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mirrorImageComponentedData.ItemDisplayID.reserve(11);
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static EquipmentSlots const itemSlots[] =
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{
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@@ -564,16 +564,16 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPackets::Spells::GetMirrorI
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else
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itemDisplayId = 0;
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packet.ItemDisplayID.push_back(itemDisplayId);
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mirrorImageComponentedData.ItemDisplayID.push_back(itemDisplayId);
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}
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SendPacket(packet.Write());
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SendPacket(mirrorImageComponentedData.Write());
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}
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else
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{
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WorldPackets::Spells::MirrorImageCreatureData packet;
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packet.UnitGUID = guid;
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packet.DisplayID = creator->GetDisplayId();
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SendPacket(packet.Write());
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WorldPackets::Spells::MirrorImageCreatureData mirrorImageCreatureData;
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mirrorImageCreatureData.UnitGUID = guid;
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mirrorImageCreatureData.DisplayID = creator->GetDisplayId();
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SendPacket(mirrorImageCreatureData.Write());
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}
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}
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