*Fix the bug that summon dbc is not read. Now creatures can be summoned.

*Make minipet as tempsummon instead of pet. Make totem as tempsummon.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-19 14:41:30 -06:00
parent 74985e8490
commit a2392121f0
21 changed files with 111 additions and 128 deletions

View File

@@ -1578,9 +1578,9 @@ void WorldObject::AddObjectToRemoveList()
map->AddObjectToRemoveList(this);
}
Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime)
TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime)
{
TemporarySummon* pCreature = new TemporarySummon(GetGUID());
TempSummon* pCreature = new TempSummon(GetGUID());
uint32 team = 0;
if (GetTypeId()==TYPEID_PLAYER)
@@ -1625,12 +1625,13 @@ Vehicle* WorldObject::SummonVehicle(uint32 entry, float x, float y, float z, flo
{
CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
if(!ci)
return false;
return NULL;
uint32 id = ci->spells[7]; //temp store id here
if(!id) id = 156;
VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
if(!ve)
return false;
return NULL;
Vehicle *v = new Vehicle;
Map *map = GetMap();