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[7292] Implement storage for points of interest data in DB.
It can be in current state used for simplify scripting code that set POI and more advansed way later..
Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist.
Author: GriffonHeart
--HG--
branch : trunk
This commit is contained in:
@@ -469,6 +469,7 @@ bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/)
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HandleReloadNpcOptionCommand("a");
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HandleReloadNpcTrainerCommand("a");
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HandleReloadNpcVendorCommand("a");
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HandleReloadPointsOfInterestCommand("a");
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return true;
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}
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@@ -536,6 +537,7 @@ bool ChatHandler::HandleReloadAllLocalesCommand(const char* /*args*/)
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HandleReloadLocalesItemCommand("a");
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HandleReloadLocalesNpcTextCommand("a");
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HandleReloadLocalesPageTextCommand("a");
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HandleReloadLocalesPointsOfInterestCommand("a");
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HandleReloadLocalesQuestCommand("a");
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return true;
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}
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@@ -771,6 +773,14 @@ bool ChatHandler::HandleReloadNpcVendorCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadPointsOfInterestCommand(const char*)
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{
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sLog.outString( "Re-Loading `points_of_interest` Table!" );
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objmgr.LoadPointsOfInterest();
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SendGlobalSysMessage("DB table `points_of_interest` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadReservedNameCommand(const char*)
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{
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sLog.outString( "Loading ReservedNames... (`reserved_name`)" );
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@@ -1100,6 +1110,14 @@ bool ChatHandler::HandleReloadLocalesPageTextCommand(const char* /*arg*/)
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return true;
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}
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bool ChatHandler::HandleReloadLocalesPointsOfInterestCommand(const char* /*arg*/)
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{
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sLog.outString( "Re-Loading Locales Points Of Interest ... ");
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objmgr.LoadPointOfInterestLocales();
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SendGlobalSysMessage("DB table `locales_points_of_interest` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadLocalesQuestCommand(const char* /*arg*/)
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{
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sLog.outString( "Re-Loading Locales Quest ... ");
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