*Add missing script functions. Without these the program can be compiled but cannot run.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-13 20:34:36 -06:00
parent e9f7c584c9
commit a2b2c0dcb9
2 changed files with 34 additions and 1 deletions

View File

@@ -2243,3 +2243,32 @@ InstanceData* CreateInstanceData(Map *map)
return tmpscript->GetInstanceData(map);
}
TRINITY_DLL_EXPORT
bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget )
{
Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
return tmpscript->pEffectDummyGameObj(caster, spellId,effIndex,gameObjTarget);
}
TRINITY_DLL_EXPORT
bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget )
{
Script *tmpscript = m_scripts[crTarget->GetScriptId()];
if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
return tmpscript->pEffectDummyCreature(caster, spellId,effIndex,crTarget);
}
TRINITY_DLL_EXPORT
bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget )
{
Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
return tmpscript->pEffectDummyItem(caster, spellId,effIndex,itemTarget);
}