diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index ecb5fa60bf9..4e2d3b62f77 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2062,6 +2062,20 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsGameObject(*itr)) (*itr)->ToGameObject()->SetLootState((LootState)e.action.setGoLootState.state); + delete targets; + break; + } + case SMART_ACTION_GO_SET_GO_STATE: + { + ObjectList* targets = GetTargets(e, unit); + + if (!targets) + break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsGameObject(*itr)) + (*itr)->ToGameObject()->SetGoState((GOState)e.action.goState.state); + delete targets; break; } diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index 0c674c782b4..e4f7586f877 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -1259,6 +1259,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) case SMART_ACTION_JUMP_TO_POS: case SMART_ACTION_SEND_GOSSIP_MENU: case SMART_ACTION_GO_SET_LOOT_STATE: + case SMART_ACTION_GO_SET_GO_STATE: case SMART_ACTION_SEND_TARGET_TO_TARGET: case SMART_ACTION_SET_HOME_POS: case SMART_ACTION_SET_HEALTH_REGEN: diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index e67005abae5..ae142e91b6c 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -552,8 +552,9 @@ enum SMART_ACTION SMART_ACTION_RANDOM_SOUND = 115, // soundId1, soundId2, soundId3, soundId4, soundId5, onlySelf SMART_ACTION_SET_CORPSE_DELAY = 116, // timer SMART_ACTION_DISABLE_EVADE = 117, // 0/1 (1 = disabled, 0 = enabled) + SMART_ACTION_GO_SET_GO_STATE = 118, // state - SMART_ACTION_END = 118 + SMART_ACTION_END = 119 }; struct SmartAction @@ -1020,6 +1021,11 @@ struct SmartAction uint32 flag; } goFlag; + struct + { + uint32 state; + } goState; + struct { uint32 group;