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Core/Units: treat CREATURE_FLAG_EXTRA_NO_COMBAT as a pseudo passive react state. Units with that flag will no longer enter combat with potential targets unless they are being engaged by their opponent or explicitely commanded to do so
* apply no combat flag on every creature and their difficulty entries that have been flagged in creaturedifficulty.db2
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sql/updates/world/4.3.4/2020_08_09_02_world.sql
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sql/updates/world/4.3.4/2020_08_09_02_world.sql
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