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*Option to define emote to play with any text from database text tables. - by Lightguard
--HG-- branch : trunk
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@@ -37,6 +37,7 @@ content_loc8 This is the actual text presented in the Localization #8 C
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sound This value is the Sound ID that corresponds to the actual text used (Defined in SoundEntries.dbc).
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type Variables used to define type of text (Say/Yell/Textemote/Whisper).
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language This value is the Language that the text is native in (Defined in Languages.dbc).
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emote Value from enum Emote (defined in Emotes.dbc). Only source of text will play this emote (not target, if target are defined in DoScriptText)
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comment This is a comment regarding the text entry (For ACID, accepted format is to use Creature ID of NPC using it).
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Note: Fields `content_loc1` to `content_loc8` are NULL values by default and are handled by seperate localization projects.
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