*Option to define emote to play with any text from database text tables. - by Lightguard

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2008-12-31 12:33:54 +01:00
parent 8e812a2ca6
commit a315baeb77
3 changed files with 21 additions and 3 deletions

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@@ -37,6 +37,7 @@ content_loc8 This is the actual text presented in the Localization #8 C
sound This value is the Sound ID that corresponds to the actual text used (Defined in SoundEntries.dbc).
type Variables used to define type of text (Say/Yell/Textemote/Whisper).
language This value is the Language that the text is native in (Defined in Languages.dbc).
emote Value from enum Emote (defined in Emotes.dbc). Only source of text will play this emote (not target, if target are defined in DoScriptText)
comment This is a comment regarding the text entry (For ACID, accepted format is to use Creature ID of NPC using it).
Note: Fields `content_loc1` to `content_loc8` are NULL values by default and are handled by seperate localization projects.