*Add error checks at spell_required table loading

*Allow spell_required table to store more than 1 spell learn requirement for a spell
*spell_required table data is removed from world.sql and since this commit the data for it should be maintained by db project you're using.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-01-30 19:25:04 +01:00
parent 6b9914f0d7
commit a331b67244
6 changed files with 96 additions and 42 deletions

View File

@@ -3221,9 +3221,32 @@ void SpellMgr::LoadSpellRequired()
uint32 spell_id = fields[0].GetUInt32();
uint32 spell_req = fields[1].GetUInt32();
// check if chain is made with valid first spell
SpellEntry const * spell = sSpellStore.LookupEntry(spell_id);
if (!spell)
{
sLog.outErrorDb("spell_id %u in `spell_required` table is not found in dbcs, skipped", spell_id);
continue;
}
SpellEntry const * req_spell = sSpellStore.LookupEntry(spell_req);
if (!req_spell)
{
sLog.outErrorDb("req_spell %u in `spell_required` table is not found in dbcs, skipped", spell_req);
continue;
}
if (GetFirstSpellInChain(spell_id) == GetFirstSpellInChain(spell_req))
{
sLog.outErrorDb("req_spell %u and spell_id %u in `spell_required` table are ranks of the same spell, entry not needed, skipped", spell_req, spell_id);
continue;
}
if (IsSpellRequiringSpell(spell_id, spell_req))
{
sLog.outErrorDb("duplicated entry of req_spell %u and spell_id %u in `spell_required`, skipped", spell_req, spell_id);
continue;
}
mSpellReq.insert (std::pair<uint32, uint32>(spell_id, spell_req));
mSpellsReqSpell.insert (std::pair<uint32, uint32>(spell_req, spell_id));
mSpellReq[spell_id] = spell_req;
++rows;
} while (result->NextRow());