This commit is contained in:
Erik Strandberg
2017-12-10 00:37:21 +00:00
committed by Aokromes
parent dcc4d29276
commit a3b16c040b
122 changed files with 6029 additions and 5246 deletions

View File

@@ -1560,78 +1560,6 @@ bool ScriptMgr::OnCastItemCombatSpell(Player* player, Unit* victim, SpellInfo co
return tmpscript->OnCastItemCombatSpell(player, victim, spellInfo, item);
}
bool ScriptMgr::OnGossipHello(Player* player, Creature* creature)
{
ASSERT(player);
ASSERT(creature);
GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
player->PlayerTalkClass->ClearMenus();
return tmpscript->OnGossipHello(player, creature);
}
bool ScriptMgr::OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
{
ASSERT(player);
ASSERT(creature);
GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
return tmpscript->OnGossipSelect(player, creature, sender, action);
}
bool ScriptMgr::OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code)
{
ASSERT(player);
ASSERT(creature);
ASSERT(code);
GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
return tmpscript->OnGossipSelectCode(player, creature, sender, action, code);
}
bool ScriptMgr::OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
ASSERT(player);
ASSERT(creature);
ASSERT(quest);
GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
player->PlayerTalkClass->ClearMenus();
return tmpscript->OnQuestAccept(player, creature, quest);
}
bool ScriptMgr::OnQuestSelect(Player* player, Creature* creature, Quest const* quest)
{
ASSERT(player);
ASSERT(creature);
ASSERT(quest);
GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
player->PlayerTalkClass->ClearMenus();
return tmpscript->OnQuestSelect(player, creature, quest);
}
bool ScriptMgr::OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt)
{
ASSERT(player);
ASSERT(creature);
ASSERT(quest);
GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
player->PlayerTalkClass->ClearMenus();
return tmpscript->OnQuestReward(player, creature, quest, opt);
}
uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
{
ASSERT(player);
ASSERT(creature);
GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, DIALOG_STATUS_SCRIPTED_NO_STATUS);
player->PlayerTalkClass->ClearMenus();
return tmpscript->GetDialogStatus(player, creature);
}
bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map)
{
ASSERT(actTemplate);
@@ -1662,115 +1590,6 @@ GameObjectAI* ScriptMgr::GetGameObjectAI(GameObject* gameobject)
return tmpscript->GetAI(gameobject);
}
void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
{
ASSERT(creature);
GET_SCRIPT(CreatureScript, creature->GetScriptId(), tmpscript);
tmpscript->OnUpdate(creature, diff);
}
bool ScriptMgr::OnGossipHello(Player* player, GameObject* go)
{
ASSERT(player);
ASSERT(go);
GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
player->PlayerTalkClass->ClearMenus();
return tmpscript->OnGossipHello(player, go);
}
bool ScriptMgr::OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action)
{
ASSERT(player);
ASSERT(go);
GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
return tmpscript->OnGossipSelect(player, go, sender, action);
}
bool ScriptMgr::OnGossipSelectCode(Player* player, GameObject* go, uint32 sender, uint32 action, const char* code)
{
ASSERT(player);
ASSERT(go);
ASSERT(code);
GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
return tmpscript->OnGossipSelectCode(player, go, sender, action, code);
}
bool ScriptMgr::OnQuestAccept(Player* player, GameObject* go, Quest const* quest)
{
ASSERT(player);
ASSERT(go);
ASSERT(quest);
GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
player->PlayerTalkClass->ClearMenus();
return tmpscript->OnQuestAccept(player, go, quest);
}
bool ScriptMgr::OnQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt)
{
ASSERT(player);
ASSERT(go);
ASSERT(quest);
GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
player->PlayerTalkClass->ClearMenus();
return tmpscript->OnQuestReward(player, go, quest, opt);
}
uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
{
ASSERT(player);
ASSERT(go);
GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, DIALOG_STATUS_SCRIPTED_NO_STATUS);
player->PlayerTalkClass->ClearMenus();
return tmpscript->GetDialogStatus(player, go);
}
void ScriptMgr::OnGameObjectDestroyed(GameObject* go, Player* player)
{
ASSERT(go);
GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
tmpscript->OnDestroyed(go, player);
}
void ScriptMgr::OnGameObjectDamaged(GameObject* go, Player* player)
{
ASSERT(go);
GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
tmpscript->OnDamaged(go, player);
}
void ScriptMgr::OnGameObjectLootStateChanged(GameObject* go, uint32 state, Unit* unit)
{
ASSERT(go);
GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
tmpscript->OnLootStateChanged(go, state, unit);
}
void ScriptMgr::OnGameObjectStateChanged(GameObject* go, uint32 state)
{
ASSERT(go);
GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
tmpscript->OnGameObjectStateChanged(go, state);
}
void ScriptMgr::OnGameObjectUpdate(GameObject* go, uint32 diff)
{
ASSERT(go);
GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
tmpscript->OnUpdate(go, diff);
}
bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
{
ASSERT(player);