[svn] Remove unused script event functions HealBy and DamageDeal. Add new function SpellHitTarget.

Fix a bug in r57_trinity.sql.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-10-18 11:50:02 -05:00
parent f141b156d5
commit a3e03f62d0
5 changed files with 11 additions and 17 deletions

View File

@@ -29,12 +29,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Called at stoping attack by any attacker
void EnterEvadeMode();
//Called at any heal cast/item used (call non implemented in Trinity)
void HealBy(Unit *healer, uint32 amount_healed) {}
// Called at any Damage to any victim (before damage apply)
void DamageDeal(Unit *done_to, uint32 &damage) {}
// Called at any Damage from any attacker (before damage apply)
void DamageTaken(Unit *done_by, uint32 &damage) {}
@@ -57,7 +51,10 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void SummonedCreatureDespawn(Creature* /*unit*/) {}
// Called when hit by a spell
void SpellHit(Unit*, const SpellEntry*) {}
void SpellHit(Unit* caster, const SpellEntry*) {}
// Called when spell hits a target
void SpellHitTarget(Unit* target, const SpellEntry*) {}
// Called when creature is spawned or respawned (for reseting variables)
void JustRespawned();