diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index d6e589ec6b2..ef519492ed5 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -367,7 +367,8 @@ class BossAI : public ScriptedAI void _EnterCombat(); void _JustDied(); void _JustReachedHome() { me->setActive(false); } - void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); + void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); + void _DespawnAtEvade(Milliseconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); } void TeleportCheaters(); diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 990d8a71e5a..cf258bada4b 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -595,6 +595,7 @@ class Creature : public Unit, public GridObject, public MapObject void RemoveCorpse(bool setSpawnTime = true); void DespawnOrUnsummon(uint32 msTimeToDespawn = 0); + void DespawnOrUnsummon(Milliseconds const& time) { DespawnOrUnsummon(uint32(time.count())); } time_t const& GetRespawnTime() const { return m_respawnTime; } time_t GetRespawnTimeEx() const;