diff --git a/src/server/collision/Management/MMapManager.cpp b/src/server/collision/Management/MMapManager.cpp index 9fe084dd7db..8ef6c4669cd 100644 --- a/src/server/collision/Management/MMapManager.cpp +++ b/src/server/collision/Management/MMapManager.cpp @@ -260,9 +260,9 @@ namespace MMAP for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) { - if (MapEntry const* map = sMapStore.LookupEntry(i)) + if (const MapEntry* const map = sMapStore.LookupEntry(i)) { - if (map->ParentMapID == int32(mapId)) + if (map->rootPhaseMap == int32(mapId)) { PhasedTile* data = LoadTile(map->MapID, x, y); // only a few tiles have terrain swaps, do not write error for them diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 5a431c0fdad..b236ee5c9ad 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -397,7 +397,7 @@ template AchievementMgr::~AchievementMgr() { } template -void AchievementMgr::SendPacket(WorldPacket const* /*data*/) const { } +void AchievementMgr::SendPacket(WorldPacket* /*data*/) const { } template<> void AchievementMgr::SendPacket(WorldPacket* data) const