From a444460f84f9884ffccefb4e7b0498f27ffa9e0f Mon Sep 17 00:00:00 2001 From: sevi Date: Sun, 19 Mar 2017 02:16:16 +0100 Subject: [PATCH] Core/Spells: fix next. i need really a big part of sleep xD --- src/server/game/Spells/SpellInfo.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 5e1ae623617..1cd46b3cb05 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1881,7 +1881,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta if (HasAttribute(SPELL_ATTR8_BATTLE_RESURRECTION)) if (Map* map = caster->GetMap()) - if (InstanceMap* iMap = map->ToInstance()) + if (InstanceMap* iMap = map->ToInstanceMap()) if (InstanceScript* instance = iMap->GetInstanceScript()) if (instance->GetCombatResurrectionCharges() == 0 && instance->IsEncounterInProgress()) return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED;