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Scripts/Ebon Hold: How To Win Friends And Influence Enemies (#24090)
* Scripts/Ebon Hold: How To Win Friends And Influence Enemies
* Scripts/Ebon Hold: Improve SQL!
* Scripts/Ebon Hold: Final touch
* Scripts/Ebon Hold: Actually final touch
* Rename 9999_99_99_99_world.sql to 2020_01_26_04_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 13c81f55e3)
This commit is contained in:
@@ -25,148 +25,6 @@
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#include "SpellInfo.h"
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#include "SpellScript.h"
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//How to win friends and influence enemies
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// texts signed for creature 28939 but used for 28939, 28940, 28610
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enum win_friends
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{
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SAY_CRUSADER = 1,
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SAY_PERSUADED1 = 2,
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SAY_PERSUADED2 = 3,
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SAY_PERSUADED3 = 4,
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SAY_PERSUADED4 = 5,
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SAY_PERSUADED5 = 6,
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SAY_PERSUADED6 = 7,
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SAY_PERSUADE_RAND = 8,
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SPELL_PERSUASIVE_STRIKE = 52781,
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SPELL_THREAT_PULSE = 58111,
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QUEST_HOW_TO_WIN_FRIENDS = 12720,
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};
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class npc_crusade_persuaded : public CreatureScript
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{
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public:
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npc_crusade_persuaded() : CreatureScript("npc_crusade_persuaded") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_crusade_persuadedAI(creature);
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}
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struct npc_crusade_persuadedAI : public ScriptedAI
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{
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npc_crusade_persuadedAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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speechTimer = 0;
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speechCounter = 0;
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playerGUID.Clear();
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}
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uint32 speechTimer;
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uint32 speechCounter;
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ObjectGuid playerGUID;
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void Reset() override
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{
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Initialize();
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me->SetReactState(REACT_AGGRESSIVE);
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me->RestoreFaction();
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}
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_PERSUASIVE_STRIKE && caster->GetTypeId() == TYPEID_PLAYER && me->IsAlive() && !speechCounter)
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{
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if (Player* player = caster->ToPlayer())
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{
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if (player->GetQuestStatus(QUEST_HOW_TO_WIN_FRIENDS) == QUEST_STATUS_INCOMPLETE)
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{
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playerGUID = player->GetGUID();
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speechTimer = 1000;
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speechCounter = 1;
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me->SetFaction(player->GetFaction());
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me->CombatStop(true);
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me->GetMotionMaster()->MoveIdle();
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me->SetReactState(REACT_PASSIVE);
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DoCastAOE(SPELL_THREAT_PULSE, true);
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sCreatureTextMgr->SendChat(me, SAY_PERSUADE_RAND, nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, SoundKitPlayType::Normal, TEAM_OTHER, false, player);
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Talk(SAY_CRUSADER);
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}
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}
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (speechCounter)
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{
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if (speechTimer <= diff)
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{
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Player* player = ObjectAccessor::GetPlayer(*me, playerGUID);
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if (!player)
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{
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EnterEvadeMode();
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return;
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}
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switch (speechCounter)
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{
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case 1:
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Talk(SAY_PERSUADED1);
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speechTimer = 8000;
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break;
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case 2:
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Talk(SAY_PERSUADED2);
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speechTimer = 8000;
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break;
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case 3:
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Talk(SAY_PERSUADED3);
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speechTimer = 8000;
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break;
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case 4:
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Talk(SAY_PERSUADED4);
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speechTimer = 8000;
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break;
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case 5:
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sCreatureTextMgr->SendChat(me, SAY_PERSUADED5, nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, SoundKitPlayType::Normal, TEAM_OTHER, false, player);
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speechTimer = 8000;
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break;
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case 6:
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Talk(SAY_PERSUADED6);
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Unit::Kill(player, me);
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speechCounter = 0;
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player->GroupEventHappens(QUEST_HOW_TO_WIN_FRIENDS, me);
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return;
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}
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++speechCounter;
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DoCastAOE(SPELL_THREAT_PULSE, true);
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} else
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speechTimer -= diff;
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return;
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}
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_koltira_deathweaver
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######*/
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@@ -763,7 +621,6 @@ class spell_death_knight_devour_humanoid : public SpellScript
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void AddSC_the_scarlet_enclave_c2()
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{
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new npc_crusade_persuaded();
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new npc_scarlet_courier();
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new npc_koltira_deathweaver();
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new npc_high_inquisitor_valroth();
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