From a4c2aec677cfc18bb21bd843b4f3234647d13229 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Thu, 20 Jun 2019 20:16:16 +0200 Subject: [PATCH] Core/Spells: Conflagrate will no longer take spell bonus values into account since it's inside their amount value now --- src/server/scripts/Spells/spell_warlock.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp index 404eb2776cf..bd37370cc90 100644 --- a/src/server/scripts/Spells/spell_warlock.cpp +++ b/src/server/scripts/Spells/spell_warlock.cpp @@ -228,7 +228,6 @@ class spell_warl_conflagrate : public SpellScript if (AuraEffect const* aurEff = GetHitUnit()->GetAuraEffect(SPELL_WARLOCK_IMMOLATE, EFFECT_2, GetCaster()->GetGUID())) { int32 damage = aurEff->GetAmount(); - damage += GetCaster()->SpellDamageBonusDone(GetHitUnit(), aurEff->GetSpellInfo(), damage, DOT, EFFECT_2); damage *= aurEff->GetTotalTicks(); SetHitDamage(CalculatePct(damage, GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster()))); }