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* More updating of iterator data types in loops
--HG-- branch : trunk
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@@ -5085,7 +5085,7 @@ bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
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IS_PLAYER_GUID(itr->second->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(itr->second->GetCasterGUID()));
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}
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}
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for (int i = 0; i < TOTAL_AURAS; ++i)
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for (uint16 i = 0; i < TOTAL_AURAS; ++i)
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{
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Unit::AuraEffectList const& uAuraList = unit->GetAurasByType(AuraType(i));
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if (uAuraList.empty()) continue;
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