Scripts/RedridgeMountains: Implement Quest "Saving Foreman Oslow" (#30947)

This commit is contained in:
Jason Dove
2025-05-30 04:04:07 -05:00
committed by GitHub
parent e39dddec0b
commit a50e1c7ab3
2 changed files with 684 additions and 131 deletions

View File

@@ -22,17 +22,82 @@ SDComment:
Script Data End */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Containers.h"
#include "G3DPosition.hpp"
#include "MotionMaster.h"
#include "MoveSplineInit.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellAuras.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "TemporarySummon.h"
#include "WaypointDefines.h"
#include "World.h"
#include <algorithm>
enum DumpyKeeshan
enum RedridgeSpellData
{
NPC_BIGEARL = 43248,
SPELL_APPLY_QUEST_INVIS_ZONE_3 = 80815, // Used by npc's in Lakeshire Inn
SPELL_APPLY_QUEST_INVIS_ZONE_4 = 80816, // Used by npc's in Lakeshire Inn
SPELL_APPLY_QUEST_INVIS_ZONE_3 = 80815, // Used by npc's in Lakeshire Inn
SPELL_APPLY_QUEST_INVIS_ZONE_4 = 80816 // Used by npc's in Lakeshire Inn
SPELL_APPLY_QUEST_INVIS_ZONE_19 = 82099, // Used by npc's in Lakeshire Townhall
SPELL_CONTROL_ETTIN = 80704,
SPELL_CONTROL_ETTIN_2 = 80702,
SPELL_LIFT_HUGE_BOULDER = 80739,
SPELL_LIFT_BOULDER_RIDE = 82566,
SPELL_CANYON_ETTIN_SPAWN_SPELL = 82558,
SPELL_BOULDER_AURA = 82556,
SPELL_DESPAWN_KILL_CREDIT = 228623,
SPELL_EJECT_PASSENGER_1 = 80743,
SPELL_CANYON_ETTIN_DESPAWN = 82561,
SPELL_DESPAWN_ETTIN = 80707,
};
enum RedridgeCreatureData
{
NPC_FOREMAN_OSLOW = 341,
NPC_BRIDGE_WORKER_ALEX = 653,
NPC_BRIDGE_WORKER_TRENT = 648,
NPC_BRIDGE_WORKER_DMITRI = 649,
NPC_BRIDGE_WORKER_JESS = 650,
NPC_BRIDGE_WORKER_DANIEL = 651,
NPC_BRIDGE_WORKER_MATTHEW = 652,
NPC_CANYON_ETTIN = 43094,
NPC_SUBDUED_CANYON_ETTIN = 43197,
NPC_HUGE_BOULDER = 43196,
NPC_BIGEARL = 43248,
};
enum RedridgeTalks
{
TALK_OSLOW_IDLE = 0,
TALK_ALEX_HEAVE = 1,
TALK_ALEX_DAMN = 2,
TALK_ALEX_PUSH = 4,
TALK_ALEX_SCARED = 5,
TALK_WORKERS_HO = 0,
TALK_MATTHEW_IM_PUSHING = 1,
TALK_MATTHEW_SCARED = 2,
TALK_TRENT_SCARED = 1,
TALK_DMITRI_SCARED = 1,
TALK_JESS_SCARED = 1,
TALK_DANIEL_SCARED = 1,
TALK_NOT_SO_HEAVY = 0,
TALK_WHERE_THROW = 1,
TALK_THROW_IN_WATER = 2,
TALK_BYE = 3
};
/*######
@@ -112,148 +177,513 @@ public:
}
};
/*######
# npc_bridge_worker_alex "Used by entry 653" "Script not fully complete. Needs scripting added for move rock will be updated in future."
######*/
enum BridgeWorkerAlex
enum RedridgeHugeBoulder
{
EVENT_STORE_GUIDS = 1,
EVENT_OSLOW_SAY = 2,
EVENT_ALEX_SAY = 3,
EVENT_WORKERS_SAY = 4,
EVENT_ALEX_SAY_PUSH = 5,
EVENT_MATTHEW_SAY = 6,
EVENT_STORE_GUIDS = 1,
EVENT_OSLOW_IDLE_TALK = 2,
EVENT_ALEX_IDLE_TALK = 3,
EVENT_WORKERS_RESPONSE = 4,
EVENT_ALEX_SAY_PUSH = 5,
EVENT_MATTHEW_PUSH_RESPONSE = 6,
EVENT_REPOSITION = 7,
EVENT_BRIDGE_WORKERS_COWER = 8,
EVENT_OSLOW_GET_UP = 9,
EVENT_OSLOW_STUN = 10,
EVENT_ETTIN_LINE_1 = 11,
EVENT_ETTIN_LINE_2 = 12,
EVENT_MOVE_TO_WATER = 13,
EVENT_THROW_BOULDER = 14,
EVENT_PATH_AWAY = 15,
EVENT_DONE,
NPC_OSLOW = 341,
NPC_TRENT = 648,
NPC_DIMITRI = 649,
NPC_JESS = 650,
NPC_DANIEL = 651,
NPC_MATTHEW = 652,
ACTION_OSLOW_GET_UP = 0,
ACTION_COWER = 1,
ACTION_DONE,
SAY_OSLOW = 0,
SAY_ALEX_PUT = 0,
SAY_ALEX_HEAVE = 1,
SAY_ALEX_DAMN = 2,
SAY_ALEX_HANGON = 3,
SAY_ALEX_PUSH = 4,
SAY_WORKERS_HO = 0,
SAY_MATTHEW_IM_PUSHING = 1
PATH_ETTIN_TO_WATER = 4319700,
PATH_ETTIN_UP_HILL = 4319701,
POINT_NEAR_BOULDER = 1,
POINT_NEAR_WATER = 2,
POINT_UP_PATH = 3,
};
class npc_bridge_worker_alex : public CreatureScript
constexpr Position TrentRepositionPos = { -9281.44f, -2285.27f, 67.5123f, 6.0213f };
constexpr Position DmitriRepositionPos = { -9282.8f, -2293.28f, 67.5089f, 6.2657f };
constexpr Position JessRepositionPos = { -9282.27f, -2290.95f, 67.5319f, 6.0737f };
constexpr Position DanielRepositionPos = { -9281.77f, -2287.55f, 67.5869f, 6.0911f };
constexpr Position MatthewRepositionPos = { -9280.71f, -2283.21f, 67.5747f, 6.0737f };
constexpr Position AlexRepositionPos = { -9279.86f, -2281.42f, 67.5854f, 5.7421f };
// 43196 - Huge Boulder
struct npc_redridge_huge_boulder : public CreatureAI
{
public:
npc_bridge_worker_alex() : CreatureScript("npc_bridge_worker_alex") { }
npc_redridge_huge_boulder(Creature* creature) : CreatureAI(creature) { }
struct npc_bridge_worker_alexAI : public ScriptedAI
void Reset() override
{
npc_bridge_worker_alexAI(Creature* creature) : ScriptedAI(creature) { }
_events.Reset();
_oslowGUID.Clear();
_alexGUID.Clear();
_trentGUID.Clear();
_dmitriGUID.Clear();
_jessGUID.Clear();
_danielGUID.Clear();
_matthewGUID.Clear();
_events.ScheduleEvent(EVENT_STORE_GUIDS, 5s);
}
void Reset() override
void SpellHit(WorldObject* /*caster*/, SpellInfo const* spell) override
{
if (spell->Id != SPELL_LIFT_BOULDER_RIDE)
return;
_events.Reset();
_events.ScheduleEvent(EVENT_REPOSITION, 0ms);
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
_events.Reset();
_oslowGUID.Clear();
_trentGUID.Clear();
_dimitriGUID.Clear();
_jessGUID.Clear();
_danielGUID.Clear();
_matthewGUID.Clear();
_events.ScheduleEvent(EVENT_STORE_GUIDS, Seconds(5));
_events.ScheduleEvent(EVENT_OSLOW_SAY, Seconds(40), Seconds(50));
_events.ScheduleEvent(EVENT_ALEX_SAY, Seconds(22), Seconds(30));
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (!UpdateVictim())
switch (eventId)
{
while (uint32 eventId = _events.ExecuteEvent())
case EVENT_STORE_GUIDS:
{
switch (eventId)
if (Creature const* oslow = me->FindNearestCreature(NPC_FOREMAN_OSLOW, 10.0f, true))
_oslowGUID = oslow->GetGUID();
if (Creature const* alex = me->FindNearestCreature(NPC_BRIDGE_WORKER_ALEX, 10.0f, true))
_alexGUID = alex->GetGUID();
if (Creature const* trent = me->FindNearestCreature(NPC_BRIDGE_WORKER_TRENT, 10.0f, true))
_trentGUID = trent->GetGUID();
if (Creature const* dimitri = me->FindNearestCreature(NPC_BRIDGE_WORKER_DMITRI, 10.0f, true))
_dmitriGUID = dimitri->GetGUID();
if (Creature const* jess = me->FindNearestCreature(NPC_BRIDGE_WORKER_JESS, 10.0f, true))
_jessGUID = jess->GetGUID();
if (Creature const* daniel = me->FindNearestCreature(NPC_BRIDGE_WORKER_DANIEL, 10.0f, true))
_danielGUID = daniel->GetGUID();
if (Creature const* matthew = me->FindNearestCreature(NPC_BRIDGE_WORKER_MATTHEW, 10.0f, true))
_matthewGUID = matthew->GetGUID();
if (!_oslowGUID || !_alexGUID || !_trentGUID || !_dmitriGUID || !_jessGUID || !_danielGUID || !_matthewGUID)
_events.Repeat(1s);
else
{
case EVENT_STORE_GUIDS:
if (Creature* oslow = me->FindNearestCreature(NPC_OSLOW, 5.0f, true))
_oslowGUID = oslow->GetGUID();
if (Creature* trent = me->FindNearestCreature(NPC_TRENT, 5.0f, true))
_trentGUID = trent->GetGUID();
if (Creature* dimitri = me->FindNearestCreature(NPC_DIMITRI, 5.0f, true))
_dimitriGUID = dimitri->GetGUID();
if (Creature* jess = me->FindNearestCreature(NPC_JESS, 5.0f, true))
_jessGUID = jess->GetGUID();
if (Creature* daniel = me->FindNearestCreature(NPC_DANIEL, 5.0f, true))
_danielGUID = daniel->GetGUID();
if (Creature* matthew = me->FindNearestCreature(NPC_MATTHEW, 5.0f, true))
_matthewGUID = matthew->GetGUID();
break;
case EVENT_OSLOW_SAY:
if (Creature* oslow = ObjectAccessor::GetCreature(*me, _oslowGUID))
oslow->AI()->Talk(SAY_OSLOW);
_events.Repeat(Seconds(40), Seconds(50));
break;
case EVENT_ALEX_SAY:
switch (urand(0, 3))
{
case 0:
Talk(SAY_ALEX_PUT);
break;
case 1:
Talk(SAY_ALEX_HEAVE);
_events.ScheduleEvent(EVENT_WORKERS_SAY, Seconds(2));
break;
case 2:
Talk(SAY_ALEX_DAMN);
_events.ScheduleEvent(EVENT_ALEX_SAY_PUSH, Seconds(4));
break;
case 3:
Talk(SAY_ALEX_HANGON);
break;
}
_events.Repeat(Seconds(22), Seconds(30));
break;
case EVENT_WORKERS_SAY:
if (Creature* trent = ObjectAccessor::GetCreature(*me, _trentGUID))
trent->AI()->Talk(SAY_WORKERS_HO);
if (Creature* dimitri = ObjectAccessor::GetCreature(*me, _dimitriGUID))
dimitri->AI()->Talk(SAY_WORKERS_HO);
if (Creature* jess = ObjectAccessor::GetCreature(*me, _jessGUID))
jess->AI()->Talk(SAY_WORKERS_HO);
if (Creature* daniel = ObjectAccessor::GetCreature(*me, _danielGUID))
daniel->AI()->Talk(SAY_WORKERS_HO);
if (Creature* matthew = ObjectAccessor::GetCreature(*me, _matthewGUID))
matthew->AI()->Talk(SAY_WORKERS_HO);
break;
case EVENT_ALEX_SAY_PUSH:
Talk(SAY_ALEX_PUSH);
_events.ScheduleEvent(EVENT_MATTHEW_SAY, Seconds(4));
break;
case EVENT_MATTHEW_SAY:
if (Creature* matthew = ObjectAccessor::GetCreature(*me, _matthewGUID))
matthew->AI()->Talk(SAY_MATTHEW_IM_PUSHING);
break;
default:
break;
_events.ScheduleEvent(EVENT_OSLOW_IDLE_TALK, 45s, 60s);
_events.ScheduleEvent(EVENT_ALEX_IDLE_TALK, 20s, 30s);
}
break;
}
case EVENT_OSLOW_IDLE_TALK:
{
if (Creature const* oslow = ObjectAccessor::GetCreature(*me, _oslowGUID))
oslow->AI()->Talk(TALK_OSLOW_IDLE);
_events.Repeat(45s, 60s);
break;
}
case EVENT_ALEX_IDLE_TALK:
{
if (Creature const* alex = ObjectAccessor::GetCreature(*me, _alexGUID))
{
switch (uint32 text = urand(0, 3))
{
case TALK_ALEX_HEAVE:
alex->AI()->Talk(TALK_ALEX_HEAVE);
_events.ScheduleEvent(EVENT_WORKERS_RESPONSE, 1s);
break;
case TALK_ALEX_DAMN:
alex->AI()->Talk(TALK_ALEX_DAMN);
_events.ScheduleEvent(EVENT_ALEX_SAY_PUSH, 3s);
break;
default:
alex->AI()->Talk(text);
_events.Repeat(10s);
break;
}
}
break;
}
case EVENT_WORKERS_RESPONSE:
{
if (Creature const* alex = ObjectAccessor::GetCreature(*me, _alexGUID))
{
if (Creature const* trent = ObjectAccessor::GetCreature(*me, _trentGUID))
trent->AI()->Talk(TALK_WORKERS_HO, alex);
if (Creature const* dmitri = ObjectAccessor::GetCreature(*me, _dmitriGUID))
dmitri->AI()->Talk(TALK_WORKERS_HO, alex);
if (Creature const* jess = ObjectAccessor::GetCreature(*me, _jessGUID))
jess->AI()->Talk(TALK_WORKERS_HO, alex);
if (Creature const* daniel = ObjectAccessor::GetCreature(*me, _danielGUID))
daniel->AI()->Talk(TALK_WORKERS_HO, alex);
if (Creature const* matthew = ObjectAccessor::GetCreature(*me, _matthewGUID))
matthew->AI()->Talk(TALK_WORKERS_HO, alex);
}
_events.ScheduleEvent(EVENT_ALEX_IDLE_TALK, 20s, 30s);
break;
}
case EVENT_ALEX_SAY_PUSH:
{
if (Creature const* alex = ObjectAccessor::GetCreature(*me, _alexGUID))
alex->AI()->Talk(TALK_ALEX_PUSH);
_events.ScheduleEvent(EVENT_MATTHEW_PUSH_RESPONSE, 4s);
break;
}
case EVENT_MATTHEW_PUSH_RESPONSE:
{
if (Creature const* matthew = ObjectAccessor::GetCreature(*me, _matthewGUID))
{
if (Creature const* alex = ObjectAccessor::GetCreature(*me, _alexGUID))
matthew->AI()->Talk(TALK_MATTHEW_IM_PUSHING, alex);
}
_events.ScheduleEvent(EVENT_ALEX_IDLE_TALK, 20s, 30s);
break;
}
case EVENT_REPOSITION:
{
if (Creature* trent = ObjectAccessor::GetCreature(*me, _trentGUID))
{
trent->SetAIAnimKitId(0);
trent->GetMotionMaster()->MovePoint(0, TrentRepositionPos, true, TrentRepositionPos.GetOrientation());
}
if (Creature* dmitri = ObjectAccessor::GetCreature(*me, _dmitriGUID))
{
dmitri->SetAIAnimKitId(0);
dmitri->GetMotionMaster()->MovePoint(0, DmitriRepositionPos, true, DmitriRepositionPos.GetOrientation());
}
if (Creature* jess = ObjectAccessor::GetCreature(*me, _jessGUID))
{
jess->SetAIAnimKitId(0);
jess->GetMotionMaster()->MovePoint(0, JessRepositionPos, true, JessRepositionPos.GetOrientation());
}
if (Creature* daniel = ObjectAccessor::GetCreature(*me, _danielGUID))
{
daniel->SetAIAnimKitId(0);
daniel->GetMotionMaster()->MovePoint(0, DanielRepositionPos, true, DanielRepositionPos.GetOrientation());
}
if (Creature* matthew = ObjectAccessor::GetCreature(*me, _matthewGUID))
{
matthew->SetAIAnimKitId(0);
matthew->GetMotionMaster()->MovePoint(0, MatthewRepositionPos, true, MatthewRepositionPos.GetOrientation());
}
if (Creature* alex = ObjectAccessor::GetCreature(*me, _alexGUID))
{
alex->SetAIAnimKitId(0);
alex->GetMotionMaster()->MovePoint(0, AlexRepositionPos, true, AlexRepositionPos.GetOrientation());
}
break;
}
case EVENT_BRIDGE_WORKERS_COWER:
{
// all workers should cower
std::vector<ObjectGuid> allWorkers = { _alexGUID, _matthewGUID, _trentGUID, _dmitriGUID, _jessGUID, _danielGUID };
for (ObjectGuid const& workerGUID : allWorkers)
if (Creature* worker = ObjectAccessor::GetCreature(*me, workerGUID))
worker->SetEmoteState(EMOTE_STATE_COWER);
// pick two random workers to say random scared things
Trinity::Containers::RandomResize(allWorkers, 2);
for (ObjectGuid const workerGUID : allWorkers)
{
Creature* worker = ObjectAccessor::GetCreature(*me, workerGUID);
if (!worker)
continue;
switch (worker->GetEntry())
{
case NPC_BRIDGE_WORKER_ALEX:
worker->AI()->Talk(TALK_ALEX_SCARED, me);
break;
case NPC_BRIDGE_WORKER_MATTHEW:
worker->AI()->Talk(TALK_MATTHEW_SCARED, me);
break;
case NPC_BRIDGE_WORKER_TRENT:
worker->AI()->Talk(TALK_TRENT_SCARED, me);
break;
case NPC_BRIDGE_WORKER_DMITRI:
worker->AI()->Talk(TALK_DMITRI_SCARED, me);
break;
case NPC_BRIDGE_WORKER_JESS:
worker->AI()->Talk(TALK_JESS_SCARED, me);
break;
case NPC_BRIDGE_WORKER_DANIEL:
worker->AI()->Talk(TALK_DANIEL_SCARED, me);
break;
default:
break;
}
}
break;
}
case EVENT_OSLOW_GET_UP:
{
if (Creature* oslow = ObjectAccessor::GetCreature(*me, _oslowGUID))
oslow->SetStandState(UNIT_STAND_STATE_STAND);
_events.ScheduleEvent(EVENT_OSLOW_STUN, 2s);
break;
}
case EVENT_OSLOW_STUN:
{
if (Creature* oslow = ObjectAccessor::GetCreature(*me, _oslowGUID))
oslow->SetEmoteState(EMOTE_STATE_STUN);
break;
}
case EVENT_DONE:
{
if (Creature* alex = ObjectAccessor::GetCreature(*me, _alexGUID))
alex->DespawnOrUnsummon();
if (Creature* matthew = ObjectAccessor::GetCreature(*me, _matthewGUID))
matthew->DespawnOrUnsummon();
if (Creature* trent = ObjectAccessor::GetCreature(*me, _trentGUID))
trent->DespawnOrUnsummon();
if (Creature* dmitri = ObjectAccessor::GetCreature(*me, _dmitriGUID))
dmitri->DespawnOrUnsummon();
if (Creature* jess = ObjectAccessor::GetCreature(*me, _jessGUID))
jess->DespawnOrUnsummon();
if (Creature* daniel = ObjectAccessor::GetCreature(*me, _danielGUID))
daniel->DespawnOrUnsummon();
if (Creature* oslow = ObjectAccessor::GetCreature(*me, _oslowGUID))
oslow->DespawnOrUnsummon();
_events.Reset();
me->DespawnOrUnsummon();
break;
}
default:
break;
}
}
}
private:
EventMap _events;
ObjectGuid _oslowGUID;
ObjectGuid _trentGUID;
ObjectGuid _dimitriGUID;
ObjectGuid _jessGUID;
ObjectGuid _danielGUID;
ObjectGuid _matthewGUID;
};
CreatureAI* GetAI(Creature* creature) const override
void DoAction(int32 const param) override
{
return new npc_bridge_worker_alexAI(creature);
switch (param)
{
case ACTION_OSLOW_GET_UP:
_events.ScheduleEvent(EVENT_OSLOW_GET_UP, 500ms);
// in case player who started event disconnects
_events.ScheduleEvent(EVENT_DONE, 120s);
break;
case ACTION_COWER:
_events.ScheduleEvent(EVENT_BRIDGE_WORKERS_COWER, 3s);
break;
case ACTION_DONE:
_events.ScheduleEvent(EVENT_DONE, 0s);
break;
default:
break;
}
}
private:
EventMap _events;
ObjectGuid _oslowGUID;
ObjectGuid _alexGUID;
ObjectGuid _trentGUID;
ObjectGuid _dmitriGUID;
ObjectGuid _jessGUID;
ObjectGuid _danielGUID;
ObjectGuid _matthewGUID;
};
constexpr Position EttinNearBoulderPosition = { -9272.053f, -2291.7463f, 68.54081f };
// 43197 - Subdued Canyon Ettin
struct npc_redridge_subdued_canyon_ettin : public CreatureAI
{
npc_redridge_subdued_canyon_ettin(Creature* creature) : CreatureAI(creature) { }
void Reset() override
{
me->SetReactState(REACT_PASSIVE);
_events.Reset();
}
void OnDespawn() override
{
Unit* owner = me->GetOwner();
if (!owner)
return;
owner->RemoveAurasDueToSpell(SPELL_CANYON_ETTIN_SPAWN_SPELL);
}
void SpellHit(WorldObject* caster, SpellInfo const* spell) override
{
if (!caster || !caster->IsPlayer())
return;
switch (spell->Id)
{
case SPELL_BOULDER_AURA:
me->GetMotionMaster()->MovePoint(POINT_NEAR_BOULDER, EttinNearBoulderPosition, true, {}, {}, MovementWalkRunSpeedSelectionMode::ForceWalk);
break;
case SPELL_DESPAWN_KILL_CREDIT:
if (Player* player = ObjectAccessor::GetPlayer(*me, caster->GetGUID()))
player->RewardPlayerAndGroupAtEvent(NPC_FOREMAN_OSLOW, player);
break;
default:
break;
}
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ETTIN_LINE_1:
Talk(TALK_NOT_SO_HEAVY);
_events.ScheduleEvent(EVENT_ETTIN_LINE_2, 3s);
break;
case EVENT_ETTIN_LINE_2:
Talk(TALK_WHERE_THROW);
if (Creature* boulder = ObjectAccessor::GetCreature(*me, _boulderGUID))
boulder->AI()->DoAction(ACTION_COWER);
_events.ScheduleEvent(EVENT_MOVE_TO_WATER, 9s);
break;
case EVENT_MOVE_TO_WATER:
me->GetMotionMaster()->MovePath(PATH_ETTIN_TO_WATER, false);
Talk(TALK_THROW_IN_WATER);
break;
case EVENT_THROW_BOULDER:
me->CastSpell(nullptr, SPELL_EJECT_PASSENGER_1);
_events.ScheduleEvent(EVENT_PATH_AWAY, 6s);
break;
case EVENT_PATH_AWAY:
Talk(TALK_BYE);
if (Creature* boulder = ObjectAccessor::GetCreature(*me, _boulderGUID))
boulder->AI()->DoAction(ACTION_DONE);
me->GetMotionMaster()->MovePath(PATH_ETTIN_UP_HILL, false);
break;
default:
break;
}
}
}
void MovementInform(uint32 movementType, uint32 pointId) override
{
if (movementType != POINT_MOTION_TYPE)
return;
if (pointId == POINT_NEAR_BOULDER)
{
if (Creature const* boulder = me->FindNearestCreature(NPC_HUGE_BOULDER, 5.0f, true))
{
_boulderGUID = boulder->GetGUID();
me->CastSpell(nullptr, SPELL_LIFT_HUGE_BOULDER, false);
if (Creature const* daniel = me->FindNearestCreature(NPC_BRIDGE_WORKER_DANIEL, 20.0f, true))
me->SetFacingToObject(daniel);
_events.ScheduleEvent(EVENT_ETTIN_LINE_1, 2500ms);
boulder->AI()->DoAction(ACTION_OSLOW_GET_UP);
}
}
}
void WaypointPathEnded(uint32 /*nodeId*/, uint32 pathId) override
{
if (pathId == PATH_ETTIN_TO_WATER)
{
_events.ScheduleEvent(EVENT_THROW_BOULDER, 0s);
}
else if (pathId == PATH_ETTIN_UP_HILL)
{
me->CastSpell(nullptr, SPELL_CANYON_ETTIN_DESPAWN);
me->CastSpell(nullptr, SPELL_DESPAWN_ETTIN);
}
}
private:
EventMap _events;
ObjectGuid _boulderGUID;
};
// 80704 - Control Ettin
class spell_redridge_control_ettin : public SpellScript
{
SpellCastResult CheckCast()
{
// check for a spawn spell with a valid caster (subdued ettin)
Aura const* spawnAura = GetCaster()->GetAura(SPELL_CANYON_ETTIN_SPAWN_SPELL, [](Aura const* aura)
{
return aura->GetCaster() != nullptr;
});
if (spawnAura != nullptr)
{
// fail if the subdued ettin is no longer alive
if (!spawnAura->GetCaster()->IsAlive())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
}
else
{
// no spawn spell, so require nearby canyon ettin
if (!GetCaster()->FindNearestCreature(NPC_CANYON_ETTIN, GetSpellInfo()->GetMaxRange(), true))
return SPELL_FAILED_OUT_OF_RANGE;
}
return SPELL_CAST_OK;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/) const
{
if (Unit const* target = GetHitUnit())
{
// conditions ensure this ettin is owned by player
if (target->GetEntry() == NPC_SUBDUED_CANYON_ETTIN)
{
GetCaster()->CastSpell(nullptr, SPELL_BOULDER_AURA, false);
GetCaster()->CastSpell(nullptr, SPELL_DESPAWN_KILL_CREDIT, false);
}
else
GetCaster()->CastSpell(nullptr, SPELL_CONTROL_ETTIN_2, false);
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_redridge_control_ettin::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_redridge_control_ettin::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_DUMMY);
}
};
// 80702 - Control Ettin
class spell_redridge_control_ettin_2 : public SpellScript
{
void HandleScriptEffect(SpellEffIndex /*effIndex*/) const
{
if (Creature* target = GetHitCreature())
target->DespawnOrUnsummon();
// subdued ettin minion casts 82558 to player
std::list<TempSummon*> minionList;
GetCaster()->GetAllMinionsByEntry(minionList, NPC_SUBDUED_CANYON_ETTIN);
if (TempSummon* ettin = minionList.front())
ettin->CastSpell(GetCaster(), SPELL_CANYON_ETTIN_SPAWN_SPELL, false);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_redridge_control_ettin_2::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
@@ -270,8 +700,6 @@ enum RedridgeCitizen
SAY_IN_TOWNHALL = 0, // Used by npc's in Lakeshire Townhall
SAY_LEAVE_TOWNHALL = 1, // Used by npc's in Lakeshire Townhall
SPELL_APPLY_QUEST_INVIS_ZONE_19 = 82099 // Used by npc's in Lakeshire Townhall
};
const Emote EmoteID[6] =
@@ -370,6 +798,9 @@ void AddSC_redridge_mountains()
{
new npc_big_earl();
new npc_dumpy_and_keeshan();
new npc_bridge_worker_alex();
RegisterCreatureAI(npc_redridge_huge_boulder);
RegisterCreatureAI(npc_redridge_subdued_canyon_ettin);
RegisterSpellScript(spell_redridge_control_ettin);
RegisterSpellScript(spell_redridge_control_ettin_2);
new npc_redridge_citizen();
}