diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index aa14d11d2f3..e763108cdaf 100755 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -711,9 +711,8 @@ void Player::ApplyHealthRegenBonus(int32 amount, bool apply) void Player::UpdateManaRegen() { - float Intellect = GetStat(STAT_INTELLECT); - // Mana regen from spirit and intellect - float power_regen = sqrt(Intellect) * OCTRegenMPPerSpirit(); + // Mana regen from spirit + float power_regen = OCTRegenMPPerSpirit(); // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA);