mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-18 16:09:37 +01:00
Core/Spells: fixed Hunter's Sic 'Em talent
This commit is contained in:
@@ -75,6 +75,8 @@ enum HunterSpells
|
||||
SPELL_HUNTER_PIERCING_SHOTS = 63468,
|
||||
SPELL_HUNTER_RAPID_RECUPERATION = 58883,
|
||||
SPELL_HUNTER_READINESS = 23989,
|
||||
SPELL_HUNTER_SIC_EM_R1 = 83359,
|
||||
SPELL_HUNTER_SIC_EM_R2 = 89388,
|
||||
SPELL_HUNTER_SERPENT_STING = 1978,
|
||||
SPELL_HUNTER_SNIPER_TRAINING_R1 = 53302,
|
||||
SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 = 64418,
|
||||
@@ -1767,6 +1769,42 @@ class spell_hun_crouching_tiger_hidden_chimera : public AuraScript
|
||||
}
|
||||
};
|
||||
|
||||
static std::array<uint32, 2> SicEmSpellIds =
|
||||
{
|
||||
SPELL_HUNTER_SIC_EM_R1,
|
||||
SPELL_HUNTER_SIC_EM_R2
|
||||
};
|
||||
|
||||
class spell_hun_sic_em : public AuraScript
|
||||
{
|
||||
bool Load() override
|
||||
{
|
||||
return GetCaster()->IsPlayer();
|
||||
}
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_HUNTER_SIC_EM_R1,
|
||||
SPELL_HUNTER_SIC_EM_R2
|
||||
});
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (Player* player = GetTarget()->ToPlayer())
|
||||
if (Pet* pet = player->GetPet())
|
||||
pet->CastSpell(pet, SicEmSpellIds[GetSpellInfo()->GetRank() - 1], aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc.Register(&spell_hun_sic_em::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_hunter_spell_scripts()
|
||||
{
|
||||
new spell_hun_ancient_hysteria();
|
||||
@@ -1802,6 +1840,7 @@ void AddSC_hunter_spell_scripts()
|
||||
new spell_hun_ready_set_aim();
|
||||
new spell_hun_scatter_shot();
|
||||
RegisterSpellScript(spell_hun_serpent_sting);
|
||||
RegisterSpellScript(spell_hun_sic_em);
|
||||
new spell_hun_sniper_training();
|
||||
new spell_hun_steady_shot();
|
||||
new spell_hun_improved_steady_shot();
|
||||
|
||||
Reference in New Issue
Block a user