Core/GameObjects: add script hook when destructable building is damaged.

This commit is contained in:
Supabad
2011-04-09 19:28:36 +02:00
parent 9efac6fe9f
commit a5a545a403
4 changed files with 18 additions and 6 deletions

View File

@@ -823,12 +823,20 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
return tmpscript->GetDialogStatus(player, go);
}
void ScriptMgr::OnGameObjectDestroyed(Player* player, GameObject* go, uint32 eventId)
void ScriptMgr::OnGameObjectDestroyed(GameObject* go, Player* player, uint32 eventId)
{
ASSERT(go);
GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
tmpscript->OnDestroyed(player, go, eventId);
tmpscript->OnDestroyed(go, player, eventId);
}
void ScriptMgr::OnGameObjectDamaged(GameObject* go, Player* player, uint32 eventId)
{
ASSERT(go);
GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
tmpscript->OnDamaged(go, player, eventId);
}
void ScriptMgr::OnGameObjectUpdate(GameObject* go, uint32 diff)