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Core/Position: Remove Position implicit object slicing
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@@ -22,8 +22,8 @@
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#include <G3D/Vector3.h>
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#include "Errors.h"
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inline G3D::Vector3 PositionToVector3(Position p) { return { p.m_positionX, p.m_positionY, p.m_positionZ }; }
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inline G3D::Vector3 PositionToVector3(Position const* p) { return { ASSERT_NOTNULL(p)->m_positionX, p->m_positionY, p->m_positionZ }; }
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inline Position Vector3ToPosition(G3D::Vector3 v) { return { v.x, v.y, v.z }; }
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inline G3D::Vector3 PositionToVector3(Position const& p) { return { p.m_positionX, p.m_positionY, p.m_positionZ }; }
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inline G3D::Vector3 PositionToVector3(Position const* p) { ASSERT(p); return { p->m_positionX, p->m_positionY, p->m_positionZ }; }
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inline Position Vector3ToPosition(G3D::Vector3 const& v) { return { v.x, v.y, v.z }; }
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#endif
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