Core/Position: Remove Position implicit object slicing

This commit is contained in:
Shauren
2025-05-19 15:34:32 +02:00
parent fe788a5eeb
commit a5ca817ff6
7 changed files with 15 additions and 17 deletions

View File

@@ -22,8 +22,8 @@
#include <G3D/Vector3.h>
#include "Errors.h"
inline G3D::Vector3 PositionToVector3(Position p) { return { p.m_positionX, p.m_positionY, p.m_positionZ }; }
inline G3D::Vector3 PositionToVector3(Position const* p) { return { ASSERT_NOTNULL(p)->m_positionX, p->m_positionY, p->m_positionZ }; }
inline Position Vector3ToPosition(G3D::Vector3 v) { return { v.x, v.y, v.z }; }
inline G3D::Vector3 PositionToVector3(Position const& p) { return { p.m_positionX, p.m_positionY, p.m_positionZ }; }
inline G3D::Vector3 PositionToVector3(Position const* p) { ASSERT(p); return { p->m_positionX, p->m_positionY, p->m_positionZ }; }
inline Position Vector3ToPosition(G3D::Vector3 const& v) { return { v.x, v.y, v.z }; }
#endif