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Core/Position: Remove Position implicit object slicing
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@@ -559,9 +559,7 @@ void WorldSession::HandleMissileTrajectoryCollision(WorldPackets::Spells::Missil
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if (!spell || !spell->m_targets.HasDst())
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return;
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Position pos = *spell->m_targets.GetDstPos();
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pos.Relocate(packet.CollisionPos);
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spell->m_targets.ModDst(pos);
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spell->m_targets.ModDst(packet.CollisionPos);
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// we changed dest, recalculate flight time
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spell->RecalculateDelayMomentForDst();
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