Core/Position: Remove Position implicit object slicing

This commit is contained in:
Shauren
2025-05-19 15:34:32 +02:00
parent fe788a5eeb
commit a5ca817ff6
7 changed files with 15 additions and 17 deletions

View File

@@ -2772,7 +2772,7 @@ class spell_hor_evasion : public SpellScriptLoader
void SetDest(SpellDestination& dest)
{
WorldObject* target = GetExplTargetWorldObject();
Position pos(*target);
Position pos = target->GetPosition();
Position home = GetCaster()->ToCreature()->GetHomePosition();
// prevent evasion outside the room