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A great purge of obsolete macros.
--HG-- branch : trunk
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@@ -66,7 +66,7 @@ enum eEnums
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//List of gossip item texts. Items will appear in the gossip window.
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#define GOSSIP_ITEM "I'm looking for a fight"
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struct TRINITY_DLL_DECL example_creatureAI : public ScriptedAI
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struct example_creatureAI : public ScriptedAI
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{
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//*** HANDLED FUNCTION ***
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//This is the constructor, called only once when the Creature is first created
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@@ -50,7 +50,7 @@ enum eEnums
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#define GOSSIP_ITEM_2 "Click to Test Escort(NoAttack, Walk)"
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#define GOSSIP_ITEM_3 "Click to Test Escort(NoAttack, Run)"
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struct TRINITY_DLL_DECL example_escortAI : public npc_escortAI
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struct example_escortAI : public npc_escortAI
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{
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// CreatureAI functions
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example_escortAI(Creature* pCreature) : npc_escortAI(pCreature) { }
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