mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-24 02:46:33 +01:00
A great purge of obsolete macros.
--HG-- branch : trunk
This commit is contained in:
@@ -36,7 +36,7 @@ enum eEnums
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SPELL_CORRUPTIONOFEARTH = 24910
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};
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struct TRINITY_DLL_DECL boss_emerissAI : public ScriptedAI
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struct boss_emerissAI : public ScriptedAI
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{
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boss_emerissAI(Creature *c) : ScriptedAI(c) {}
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@@ -50,7 +50,7 @@ uint32 m_auiSpellSummonShade[]=
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SPELL_SUMMONSHADE_1, SPELL_SUMMONSHADE_2, SPELL_SUMMONSHADE_3
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};
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struct TRINITY_DLL_DECL boss_taerarAI : public ScriptedAI
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struct boss_taerarAI : public ScriptedAI
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{
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boss_taerarAI(Creature *c) : ScriptedAI(c) {}
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@@ -196,7 +196,7 @@ struct TRINITY_DLL_DECL boss_taerarAI : public ScriptedAI
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};
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// Shades of Taerar Script
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struct TRINITY_DLL_DECL boss_shadeoftaerarAI : public ScriptedAI
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struct boss_shadeoftaerarAI : public ScriptedAI
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{
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boss_shadeoftaerarAI(Creature *c) : ScriptedAI(c) {}
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@@ -42,7 +42,7 @@ enum eEnums
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};
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// Ysondre script
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struct TRINITY_DLL_DECL boss_ysondreAI : public ScriptedAI
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struct boss_ysondreAI : public ScriptedAI
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{
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boss_ysondreAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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@@ -147,7 +147,7 @@ struct TRINITY_DLL_DECL boss_ysondreAI : public ScriptedAI
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};
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// Summoned druid script
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struct TRINITY_DLL_DECL mob_dementeddruidsAI : public ScriptedAI
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struct mob_dementeddruidsAI : public ScriptedAI
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{
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mob_dementeddruidsAI(Creature *c) : ScriptedAI(c) {}
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@@ -2524,7 +2524,7 @@ CreatureAI* GetAI_guard_shattrath(Creature* pCreature)
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#define SPELL_BANISH_TELEPORT 36643
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#define SPELL_EXILE 39533
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struct TRINITY_DLL_DECL guard_shattrath_aldorAI : public guardAI
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struct guard_shattrath_aldorAI : public guardAI
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{
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guard_shattrath_aldorAI(Creature *c) : guardAI(c) {}
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@@ -2720,7 +2720,7 @@ CreatureAI* GetAI_guard_shattrath_aldor(Creature* pCreature)
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* guard_shattrath_scryer
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*******************************************************/
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struct TRINITY_DLL_DECL guard_shattrath_scryerAI : public guardAI
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struct guard_shattrath_scryerAI : public guardAI
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{
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guard_shattrath_scryerAI(Creature *c) : guardAI(c) {}
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@@ -26,7 +26,7 @@ EndScriptData */
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#define GENERIC_CREATURE_COOLDOWN 5000
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struct TRINITY_DLL_DECL generic_creatureAI : public ScriptedAI
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struct generic_creatureAI : public ScriptedAI
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{
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generic_creatureAI(Creature *c) : ScriptedAI(c) {}
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@@ -162,7 +162,7 @@ CreatureAI* GetAI_generic_creature(Creature* pCreature)
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return new generic_creatureAI (pCreature);
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}
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struct TRINITY_DLL_DECL trigger_periodicAI : public NullCreatureAI
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struct trigger_periodicAI : public NullCreatureAI
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{
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trigger_periodicAI(Creature* c) : NullCreatureAI(c)
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{
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@@ -187,7 +187,7 @@ struct TRINITY_DLL_DECL trigger_periodicAI : public NullCreatureAI
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}
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};
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struct TRINITY_DLL_DECL trigger_deathAI : public NullCreatureAI
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struct trigger_deathAI : public NullCreatureAI
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{
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trigger_deathAI(Creature* c) : NullCreatureAI(c) {}
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void JustDied(Unit *killer)
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@@ -101,7 +101,7 @@ SpawnAssociation m_aSpawnAssociations[] =
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{22126, 22122, SPAWNTYPE_ALARMBOT} //Air Force Trip Wire - Rooftop (Cenarion Expedition)
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};
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struct TRINITY_DLL_DECL npc_air_force_botsAI : public ScriptedAI
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struct npc_air_force_botsAI : public ScriptedAI
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{
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npc_air_force_botsAI(Creature* pCreature) : ScriptedAI(pCreature)
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{
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@@ -295,7 +295,7 @@ bool GossipSelect_npc_lunaclaw_spirit(Player* pPlayer, Creature* pCreature, uint
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#define FACTION_FRIENDLY 35
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#define FACTION_CHICKEN 31
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struct TRINITY_DLL_DECL npc_chicken_cluckAI : public ScriptedAI
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struct npc_chicken_cluckAI : public ScriptedAI
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{
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npc_chicken_cluckAI(Creature *c) : ScriptedAI(c) {}
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@@ -379,7 +379,7 @@ bool QuestComplete_npc_chicken_cluck(Player* pPlayer, Creature* pCreature, const
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#define SPELL_SEDUCTION 47057
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#define SPELL_FIERY_AURA 45427
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struct TRINITY_DLL_DECL npc_dancing_flamesAI : public ScriptedAI
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struct npc_dancing_flamesAI : public ScriptedAI
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{
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npc_dancing_flamesAI(Creature *c) : ScriptedAI(c) {}
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@@ -516,7 +516,7 @@ const uint32 HordeSoldierId[3] =
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## npc_doctor (handles both Gustaf Vanhowzen and Gregory Victor)
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######*/
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struct TRINITY_DLL_DECL npc_doctorAI : public ScriptedAI
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struct npc_doctorAI : public ScriptedAI
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{
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npc_doctorAI(Creature *c) : ScriptedAI(c) {}
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@@ -561,7 +561,7 @@ struct TRINITY_DLL_DECL npc_doctorAI : public ScriptedAI
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## npc_injured_patient (handles all the patients, no matter Horde or Alliance)
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#####*/
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struct TRINITY_DLL_DECL npc_injured_patientAI : public ScriptedAI
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struct npc_injured_patientAI : public ScriptedAI
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{
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npc_injured_patientAI(Creature *c) : ScriptedAI(c) {}
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@@ -862,7 +862,7 @@ enum eGarments
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SAY_SHAYA_GOODBYE = -1000174, //signed for 21469
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};
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struct TRINITY_DLL_DECL npc_garments_of_questsAI : public npc_escortAI
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struct npc_garments_of_questsAI : public npc_escortAI
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{
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npc_garments_of_questsAI(Creature *c) : npc_escortAI(c) {Reset();}
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@@ -1044,7 +1044,7 @@ CreatureAI* GetAI_npc_garments_of_quests(Creature* pCreature)
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#define SPELL_DEATHTOUCH 5
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struct TRINITY_DLL_DECL npc_guardianAI : public ScriptedAI
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struct npc_guardianAI : public ScriptedAI
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{
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npc_guardianAI(Creature *c) : ScriptedAI(c) {}
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@@ -1428,7 +1428,7 @@ bool GossipSelect_npc_sayge(Player* pPlayer, Creature* pCreature, uint32 uiSende
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return true;
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}
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struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI
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struct npc_steam_tonkAI : public ScriptedAI
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{
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npc_steam_tonkAI(Creature *c) : ScriptedAI(c) {}
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@@ -1458,7 +1458,7 @@ CreatureAI* GetAI_npc_steam_tonk(Creature* pCreature)
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#define SPELL_TONK_MINE_DETONATE 25099
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struct TRINITY_DLL_DECL npc_tonk_mineAI : public ScriptedAI
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struct npc_tonk_mineAI : public ScriptedAI
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{
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npc_tonk_mineAI(Creature *c) : ScriptedAI(c)
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{
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@@ -1496,7 +1496,7 @@ CreatureAI* GetAI_npc_tonk_mine(Creature* pCreature)
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## npc_brewfest_reveler
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####*/
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struct TRINITY_DLL_DECL npc_brewfest_revelerAI : public ScriptedAI
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struct npc_brewfest_revelerAI : public ScriptedAI
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{
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npc_brewfest_revelerAI(Creature* c) : ScriptedAI(c) {}
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void ReceiveEmote(Player* pPlayer, uint32 emote)
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@@ -1518,7 +1518,7 @@ CreatureAI* GetAI_npc_brewfest_reveler(Creature* pCreature)
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## npc_winter_reveler
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####*/
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struct TRINITY_DLL_DECL npc_winter_revelerAI : public ScriptedAI
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struct npc_winter_revelerAI : public ScriptedAI
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{
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npc_winter_revelerAI(Creature* c) : ScriptedAI(c) {}
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void ReceiveEmote(Player* pPlayer, uint32 emote)
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@@ -1564,7 +1564,7 @@ CreatureAI* GetAI_npc_winter_reveler(Creature* pCreature)
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#define RAND 5
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struct TRINITY_DLL_DECL npc_snake_trap_serpentsAI : public ScriptedAI
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struct npc_snake_trap_serpentsAI : public ScriptedAI
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{
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npc_snake_trap_serpentsAI(Creature *c) : ScriptedAI(c) {}
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@@ -1675,7 +1675,7 @@ CreatureAI* GetAI_npc_snake_trap_serpents(Creature* pCreature)
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#define SAY_RANDOM_MOJO6b ", I know of a little swamp not too far from here...."
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#define SAY_RANDOM_MOJO7 "There's just never enough Mojo to go around..."
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struct TRINITY_DLL_DECL mob_mojoAI : public ScriptedAI
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struct mob_mojoAI : public ScriptedAI
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{
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mob_mojoAI(Creature *c) : ScriptedAI(c) {Reset();}
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uint32 hearts;
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@@ -1744,7 +1744,7 @@ CreatureAI* GetAI_mob_mojo(Creature* pCreature)
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return new mob_mojoAI (pCreature);
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}
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struct TRINITY_DLL_DECL npc_mirror_image : CasterAI
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struct npc_mirror_image : CasterAI
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{
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npc_mirror_image(Creature *c) : CasterAI(c) {}
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@@ -1784,7 +1784,7 @@ CreatureAI* GetAI_npc_mirror_image(Creature* pCreature)
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return new npc_mirror_image (pCreature);
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}
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struct TRINITY_DLL_DECL npc_ebon_gargoyleAI : CasterAI
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struct npc_ebon_gargoyleAI : CasterAI
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{
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npc_ebon_gargoyleAI(Creature *c) : CasterAI(c) {}
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@@ -1870,7 +1870,7 @@ CreatureAI* GetAI_npc_ebon_gargoyle(Creature* pCreature)
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return new npc_ebon_gargoyleAI (pCreature);
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}
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struct TRINITY_DLL_DECL npc_lightwellAI : public PassiveAI
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struct npc_lightwellAI : public PassiveAI
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{
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npc_lightwellAI(Creature *c) : PassiveAI(c) {}
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@@ -1885,7 +1885,7 @@ CreatureAI* GetAI_npc_lightwellAI(Creature* pCreature)
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return new npc_lightwellAI (pCreature);
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}
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struct TRINITY_DLL_DECL npc_training_dummy : Scripted_NoMovementAI
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struct npc_training_dummy : Scripted_NoMovementAI
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{
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npc_training_dummy(Creature *c) : Scripted_NoMovementAI(c)
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{
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@@ -1956,7 +1956,7 @@ CreatureAI* GetAI_npc_training_dummy(Creature* pCreature)
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#define GLYPH_OF_SHADOWFIEND_MANA 58227
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#define GLYPH_OF_SHADOWFIEND 58228
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struct TRINITY_DLL_DECL npc_shadowfiendAI : public ScriptedAI
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struct npc_shadowfiendAI : public ScriptedAI
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{
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npc_shadowfiendAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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