* Fix Player getting stuck after teleport, etc. due to high number of achievements - patch by Trazom

http://www.trinitycore.org/forum/project.php?issueid=4329&page=4#note34721

--HG--
branch : trunk
This commit is contained in:
Chaz Brown
2009-09-27 02:13:56 -04:00
parent 371c6fd371
commit a635bdd0cc
2 changed files with 82 additions and 9 deletions

View File

@@ -188,7 +188,8 @@ int WorldSocket::SendPacket (const WorldPacket& pct)
sWorldLog.outLog ("\n");
}
if (iSendPacket (pct) == -1)
// don't try to send the packet if there are packets on the queue
if (!m_PacketQueue.is_empty() || iSendPacket(pct) == -1)
{
WorldPacket* npct;
@@ -202,6 +203,12 @@ int WorldSocket::SendPacket (const WorldPacket& pct)
sLog.outError ("WorldSocket::SendPacket: m_PacketQueue.enqueue_tail failed");
return -1;
}
// iSendPacket may fail if the packet is larger than the buffer (even in the buffer is empty)
// So we must try to flush so the packet may be sent partially
// don't cancel_wakeup_output here
if (iFlushPacketQueue())
return schedule_wakeup_output(Guard);
}
return 0;
@@ -321,10 +328,15 @@ int WorldSocket::handle_output (ACE_HANDLE)
if (closing_)
return -1;
const size_t send_len = m_OutBuffer->length ();
size_t send_len = m_OutBuffer->length();
if (send_len == 0)
return cancel_wakeup_output (Guard);
{
if (!iFlushPacketQueue())
return cancel_wakeup_output(Guard);
send_len = m_OutBuffer->length ();
}
#ifdef MSG_NOSIGNAL
ssize_t n = peer ().send (m_OutBuffer->rd_ptr (), send_len, MSG_NOSIGNAL);
@@ -960,7 +972,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
int WorldSocket::iSendPacket (const WorldPacket& pct)
{
ServerPktHeader header(pct.size()+2, pct.GetOpcode());
if (m_OutBuffer->space () < pct.size () + header.getHeaderLength())
if (m_OutBuffer->space() < pct.size () + header.getHeaderLength())
{
errno = ENOBUFS;
return -1;
@@ -979,16 +991,73 @@ int WorldSocket::iSendPacket (const WorldPacket& pct)
return 0;
}
bool WorldSocket::iFlushPacketQueue ()
/// Return 1 if some bytes written and packet completed
/// Return 0 if no byte written, but still remaining data
/// Return -1 if some bytes written and still remaining data
int WorldSocket::iSendPartialPacket(WorldPacket& pct)
{
size_t remainingLen = pct.size() - pct.rpos();
if (pct.rpos() == 0) // nothing sent yet => send header
{
ServerPktHeader header(pct.size()+2, pct.GetOpcode());
if (m_OutBuffer->space () < pct.size () + header.getHeaderLength())
{
// be sure to send big packet (otherwise, they would stay in the queue)
// So for packet larger than 1K, just check if there are some usefull space
if (pct.size() > 1024 && m_OutBuffer->space () < header.getHeaderLength() + 1024)
{
return 0; // nothing written, still remaining data => 0
}
}
m_Crypt.EncryptSend ( header.header, header.getHeaderLength());
if (m_OutBuffer->copy ((char*) header.header, header.getHeaderLength()) == -1)
ACE_ASSERT (false);
if (remainingLen == 0)
{
return 1; // header written, nothing else => 1
}
}
if ((m_OutBuffer->space()) < remainingLen) {
size_t len = m_OutBuffer->space();
if (m_OutBuffer->copy ((char*) (pct.contents() + pct.rpos()), len) == -1)
ACE_ASSERT (false);
pct.read_skip(len);
return -1; // packet will be pushed back on the queue
}
if (m_OutBuffer->copy ((char*) (pct.contents() + pct.rpos()), remainingLen) == -1)
ACE_ASSERT (false);
return 1; // some byte written and packet completed
}
bool WorldSocket::iFlushPacketQueue()
{
WorldPacket *pct;
bool haveone = false;
while (m_PacketQueue.dequeue_head (pct) == 0)
while (m_PacketQueue.dequeue_head(pct) == 0)
{
if (iSendPacket (*pct) == -1)
int result = iSendPartialPacket(*pct);
if (result != 0)
{
if (m_PacketQueue.enqueue_head (pct) == -1)
// some bytes were written
haveone = true;
}
if (result <= 0)
{
if (m_PacketQueue.enqueue_head(pct) == -1)
{
delete pct;
sLog.outError ("WorldSocket::iFlushPacketQueue m_PacketQueue->enqueue_head");
@@ -999,7 +1068,7 @@ bool WorldSocket::iFlushPacketQueue ()
}
else
{
haveone = true;
// packet completed
delete pct;
}
}