Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST defines

This commit is contained in:
Shauren
2011-05-26 23:31:46 +02:00
parent 7abb302d8f
commit a644206f88
21 changed files with 34 additions and 40 deletions

View File

@@ -574,7 +574,7 @@ public:
pPlayer->CastSpell(pPlayer, SPELL_CREATE_THORIUM_BROTHERHOOD_CONTRACT_DND, false);
}
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}

View File

@@ -76,7 +76,7 @@ public:
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}

View File

@@ -121,7 +121,7 @@ public:
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}

View File

@@ -55,7 +55,7 @@ public:
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);

View File

@@ -381,7 +381,7 @@ public:
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}

View File

@@ -46,7 +46,7 @@ public:
pPlayer->SEND_GOSSIP_MENU(2434, pCreature->GetGUID());
}
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}

View File

@@ -248,7 +248,7 @@ public:
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}

View File

@@ -109,7 +109,7 @@ public:
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}

View File

@@ -2559,7 +2559,7 @@ public:
}
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}

View File

@@ -149,10 +149,10 @@ public:
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRAIN)
pPlayer->SEND_TRAINERLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendTrainerList(pCreature->GetGUID());
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}

View File

@@ -141,7 +141,7 @@ public:
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}
};

View File

@@ -524,10 +524,10 @@ public:
switch(action)
{
case GOSSIP_ACTION_TRAIN:
pPlayer->SEND_TRAINERLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendTrainerList(pCreature->GetGUID());
break;
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
break;
}
return true;

View File

@@ -287,7 +287,7 @@ public:
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
break;
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
break;
}

View File

@@ -417,7 +417,7 @@ public:
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}
@@ -578,7 +578,7 @@ public:
switch (uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_ORONOK2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);

View File

@@ -210,7 +210,7 @@ public:
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}

View File

@@ -610,7 +610,7 @@ public:
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}

View File

@@ -288,9 +288,7 @@ public:
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
{
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
}
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}
};
@@ -415,7 +413,7 @@ public:
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, pCreature->GetGUID());
break;
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
break;
}

View File

@@ -118,7 +118,7 @@ public:
switch (uiAction)
{
case GOSSIP_ACTION_TRADE: pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); break;
case GOSSIP_ACTION_TRADE: pPlayer->GetSession()->SendListInventory(pCreature->GetGUID()); break;
case GOSSIP_ACTION_INN: pPlayer->SetBindPoint(pCreature->GetGUID()); break;
}
return true;

View File

@@ -401,10 +401,10 @@ public:
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
break;
case GOSSIP_ACTION_TRAIN:
pPlayer->SEND_TRAINERLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendTrainerList(pCreature->GetGUID());
break;
//Learn Alchemy
case GOSSIP_ACTION_INFO_DEF + 1:
@@ -616,10 +616,10 @@ public:
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
break;
case GOSSIP_ACTION_TRAIN:
pPlayer->SEND_TRAINERLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendTrainerList(pCreature->GetGUID());
break;
//Learn Armor/Weapon
case GOSSIP_ACTION_INFO_DEF + 1:
@@ -996,10 +996,10 @@ public:
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
break;
case GOSSIP_ACTION_TRAIN:
pPlayer->SEND_TRAINERLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendTrainerList(pCreature->GetGUID());
break;
//Unlearn Leather
case GOSSIP_ACTION_INFO_DEF + 1:
@@ -1153,10 +1153,10 @@ public:
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
break;
case GOSSIP_ACTION_TRAIN:
pPlayer->SEND_TRAINERLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendTrainerList(pCreature->GetGUID());
break;
//Learn Tailor
case GOSSIP_ACTION_INFO_DEF + 1:

View File

@@ -1250,7 +1250,7 @@ public:
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}
@@ -1303,7 +1303,7 @@ public:
pPlayer->CastSpell(pPlayer, 21100, false);
break;
case GOSSIP_ACTION_TRAIN:
pPlayer->SEND_TRAINERLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendTrainerList(pCreature->GetGUID());
break;
case GOSSIP_OPTION_UNLEARNTALENTS:
pPlayer->CLOSE_GOSSIP_MENU();
@@ -2494,7 +2494,7 @@ public:
pPlayer->SEND_GOSSIP_MENU(13583, pCreature->GetGUID());
}
else
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}
@@ -2505,7 +2505,7 @@ public:
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->CLOSE_GOSSIP_MENU();