* Add support for base armor values in creature_classlevelstats.

* Change the table structure to be more core-friendly.
* Remove armor field in creature_template and add Armor_mod field.
* Also add static CreatureBaseStats::GetBaseStats() function for scripts.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-01-10 22:02:03 +01:00
parent 997a861a41
commit a66152215e
6 changed files with 87 additions and 89 deletions

View File

@@ -1484,7 +1484,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 team, uint32 mapId, float x, f
return 0;
uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
BaseHealthManaPair pair = objmgr.GenerateCreatureStats(level, cInfo);
CreatureBaseStats const* stats = objmgr.GetCreatureBaseStats(level, cInfo->unit_class);
uint32 guid = GenerateLowGuid(HIGHGUID_UNIT);
CreatureData& data = NewOrExistCreatureData(guid);
@@ -1499,8 +1499,8 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 team, uint32 mapId, float x, f
data.spawntimesecs = spawntimedelay;
data.spawndist = 0;
data.currentwaypoint = 0;
data.curhealth = pair.first;
data.curmana = pair.second;
data.curhealth = stats->GenerateHealth(cInfo);
data.curmana = stats->GenerateMana(cInfo);
data.is_dead = false;
data.movementType = cInfo->MovementType;
data.spawnMask = 1;
@@ -8899,38 +8899,21 @@ void ObjectMgr::RemoveGMTicket(uint64 ticketGuid, int64 source, bool permanently
RemoveGMTicket(ticket, source, permanently);
}
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 expansion, uint8 unitClass, uint32 level)
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint32 level, uint8 unitClass)
{
for (CreatureBaseStatsList::const_iterator it = m_creatureBaseStatsList.begin(); it != m_creatureBaseStatsList.end(); ++it)
{
CreatureBaseStats const& stats = (*it);
if (stats.Expansion == expansion && stats.Class == unitClass && stats.Level == level)
if (stats.Level == level && stats.Class == unitClass)
return &stats;
}
return NULL;
}
BaseHealthManaPair ObjectMgr::GenerateCreatureStats(uint32 level, CreatureInfo const* info)
{
uint32 health = 1;
uint32 mana = 1;
CreatureBaseStats const* stats = GetCreatureBaseStats(info->expansion, info->unit_class, level);
if (!stats)
sLog.outError("Could not find base stats for creature entry %u (base stats: expansion %u, class %u, level %u)", info->Entry, info->expansion, info->unit_class, level);
else
{
health = stats->GenerateHealth(level, info);
mana = stats->GenerateMana(level, info);
}
return BaseHealthManaPair(health, mana);
}
void ObjectMgr::LoadCreatureClassLevelStats()
{
QueryResult *result = WorldDatabase.Query("SELECT exp, class, level, basehp, basemana FROM creature_classlevelstats");
QueryResult *result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor FROM creature_classlevelstats");
if (!result)
{
@@ -8948,28 +8931,32 @@ void ObjectMgr::LoadCreatureClassLevelStats()
{
Field *fields = result->Fetch();
CreatureBaseStats stats = CreatureBaseStats();
stats.Expansion = fields[0].GetUInt8();
stats.Level = fields[0].GetUInt32();
stats.Class = fields[1].GetUInt8();
stats.Level = fields[2].GetUInt32();
stats.BaseHealth = fields[3].GetUInt32();
stats.BaseMana = fields[4].GetUInt32();
for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
stats.BaseHealth[i] = fields[i + 2].GetUInt32();
stats.BaseMana = fields[5].GetUInt32();
stats.BaseArmor = fields[6].GetUInt32();
if (stats.Level > MAX_LEVEL)
{
sLog.outErrorDb("Creature base stats for expansion %u, class %u has invalid level %u (max is %u) - set to %u",
stats.Expansion, stats.Class, stats.Level, MAX_LEVEL, DEFAULT_MAX_LEVEL);
sLog.outErrorDb("Creature base stats for class %u has invalid level %u (max is %u) - set to %u",
stats.Class, stats.Level, MAX_LEVEL, DEFAULT_MAX_LEVEL);
stats.Level = DEFAULT_MAX_LEVEL;
}
if (!stats.Class || ((1 << (stats.Class-1)) & CLASSMASK_ALL_CREATURES) == 0)
sLog.outErrorDb("Creature base stats for expansion %u, level %u has invalid class %u",
stats.Expansion, stats.Level, stats.Class);
if (!stats.Class || ((1 << (stats.Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
sLog.outErrorDb("Creature base stats for level %u has invalid class %u",
stats.Level, stats.Class);
if (stats.BaseHealth < 1)
for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
{
sLog.outErrorDb("Creature base stats for expansion %u, class %u, level %u has invalid zero base HP - set to 1",
stats.Expansion, stats.Class, stats.Level);
stats.BaseHealth = 1;
if (stats.BaseHealth[i] < 1)
{
sLog.outErrorDb("Creature base stats for class %u, level %u has invalid zero base HP[%u] - set to 1",
stats.Class, stats.Level, i);
stats.BaseHealth[i] = 1;
}
}
m_creatureBaseStatsList.push_back(stats);