Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)

* Core/Map: Added Map::SetZoneOverrideLight std::chrono overload

* Scripts: Replace Map::SetZoneOverrideLight usages with new std::chrono overload

* Core/Map: Remove non-chrono Map::SetZoneOverrideLight overload

(cherry picked from commit e33c4b8f7f)
This commit is contained in:
HelloKitty
2021-05-11 05:33:05 -05:00
committed by Shauren
parent 4dbacb6985
commit a67bb1f575
5 changed files with 15 additions and 15 deletions

View File

@@ -5015,7 +5015,7 @@ void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity)
}
}
void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, uint32 transitionMilliseconds)
void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, Milliseconds transitionTime)
{
ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
// client can support only one override for each light (zone independent)
@@ -5030,7 +5030,7 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrid
ZoneDynamicInfo::LightOverride& lightOverride = info.LightOverrides.emplace_back();
lightOverride.AreaLightId = areaLightId;
lightOverride.OverrideLightId = overrideLightId;
lightOverride.TransitionMilliseconds = transitionMilliseconds;
lightOverride.TransitionMilliseconds = static_cast<uint32>(transitionTime.count());
}
Map::PlayerList const& players = GetPlayers();
@@ -5039,7 +5039,7 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrid
WorldPackets::Misc::OverrideLight overrideLight;
overrideLight.AreaLightID = areaLightId;
overrideLight.OverrideLightID = overrideLightId;
overrideLight.TransitionMilliseconds = transitionMilliseconds;
overrideLight.TransitionMilliseconds = static_cast<uint32>(transitionTime.count());
overrideLight.Write();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)