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*Implement damage on vampiric touch dispel.
*Correct cooldown application for eclipse. --HG-- branch : trunk
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@@ -1415,15 +1415,6 @@ void Spell::EffectDummy(uint32 i)
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m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
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break;
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}
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// Slam
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if(m_spellInfo->SpellFamilyFlags[0] & 0x200000)
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{
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if(!unitTarget)
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return;
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m_damage+=m_caster->CalculateDamage(m_attackType, false);
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m_damage+=damage;
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return;
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}
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// Concussion Blow
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if(m_spellInfo->SpellFamilyFlags[0] & 0x4000000)
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{
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