diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index b2d88630aeb..63244513846 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -755,7 +755,9 @@ void GameObject::Update(uint32 diff) m_usetimes = 0; } - SetGoState(GO_STATE_READY); + // Only goobers with a lock id or a reset time may reset their go state + if (GetGOInfo()->GetLockId() || GetGOInfo()->GetAutoCloseTime()) + SetGoState(GO_STATE_READY); //any return here in case battleground traps if (GameObjectOverride const* goOverride = GetGameObjectOverride())