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https://github.com/TrinityCore/TrinityCore.git
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Core/Spells: Implementation of QAston proc system
- Move checks from Unit::IsTriggeredAtSpellProcEvent (old system) to Aura::IsProcTriggeredOnEvent (new system) - Templatize SpellModOp param of Player::ApplySpellMod, also killed charge counter from SpellModifier and Player system for handling charges... no point in having 3 different systems doing the same thing - Automatically add default entries to spellProcMap, based on spellinfo (else auras won't proc without an entry) Based on old Unit::ProcDamageAndSpellFor - Old Unit::ProcDamageAndSpellFor renamed to Unit::ProcSkillsAndReactives and made private, will no longer handle auras. - Start making use of HealInfo::AbsorbHeal in unit calculations, add effective healing info to HealInfo struct - Changes in spell reflection system, emulates old behaviour, delaying aura drop - Removed old charge count hacks in SpellMgr::LoadSpellInfoCorrections - Removed bogus error log when procChance is 0: Some auras have initial 0 procChance but modified by SPELLMOD_CHANCE_OF_SUCCESS - Fixed TriggerAurasProcOnEvent logic that tried to trigger twice from actor. - Allow non damaging spells with DamageClass Melee or Ranged to proc character enchants. Ref issue #17034: * http://web.archive.org/web/20110309092008/http://elitistjerks.com/f47/t49865-paladin_retribution_pve/ * When an auto-attack lands (does not dodge/parry/miss) that can proc a seal the of the following things happen independently of each other (see 2 roll system). * 1) A "hidden strike" which uses melee combat mechanics occurs. If it lands it refreshes/stacks SoV DoT. Only white swings can trigger a refresh or stack. (This hidden strike mechanic can also proc things like berserking..) * 2) A weapon damage based proc will occur if you used a special (CS/DS/judge) or if you have a 5 stack (from auto attacks). This attack can not be avoided. * Holy Vengeance is the "hidden strike" it has an apply aura effect and damage class melee. - Fixed Blood Tap interaction with Death Runes (btw, don't know what was going on with those MiscValueB, spell 45529 doesn't have any MiscValueB in SPELL_EFFECT_ACTIVATE_RUNE) - Ported some AuraEffect checks from old Unit.cpp function. added new AuraScript hook to check procs of an specific effect - Allow only AuraEffects that passed the check to proc, this won't block whole aura from proccing (and lose charges) if at least one of the effects procs, though - Changes in spell mod system (for SPELLMOD_CASTING_TIME). fixes #17558. - Added an exception for SPELLMOD_CRITICAL_CHANCE too, fixes #15193
This commit is contained in:
@@ -18,6 +18,7 @@
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#include "SpellMgr.h"
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#include "SpellInfo.h"
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#include "Spell.h"
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#include "ObjectMgr.h"
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#include "SpellAuraDefines.h"
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#include "SharedDefines.h"
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@@ -782,171 +783,6 @@ SpellGroupStackRule SpellMgr::GetSpellGroupStackRule(SpellGroup group) const
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return SPELL_GROUP_STACK_RULE_DEFAULT;
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}
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SpellProcEventEntry const* SpellMgr::GetSpellProcEvent(uint32 spellId) const
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{
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SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
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if (itr != mSpellProcEventMap.end())
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return &itr->second;
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return NULL;
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}
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bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellInfo const* spellProto, SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellInfo const* procSpell, uint32 procFlags, uint32 procExtra, bool active) const
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{
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// No extra req need
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uint32 procEvent_procEx = PROC_EX_NONE;
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// check prockFlags for condition
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if ((procFlags & EventProcFlag) == 0)
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return false;
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bool hasFamilyMask = false;
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/**
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* @brief Check auras procced by periodics
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*Only damaging Dots can proc auras with PROC_FLAG_TAKEN_DAMAGE
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*Only Dots can proc if ONLY has PROC_FLAG_DONE_PERIODIC or PROC_FLAG_TAKEN_PERIODIC.
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*Hots can proc if ONLY has PROC_FLAG_DONE_PERIODIC and spellfamily != 0
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*Only Dots can proc auras with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG or PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
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*Only Hots can proc auras with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS or PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
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*Only Dots can proc auras with PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG or PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
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*Only Hots can proc auras with PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS or PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
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* @param procSpell the spell proccing the aura
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* @param procFlags proc_flags of spellProc
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* @param procExtra proc_EX of procSpell
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* @param EventProcFlag proc_flags of aura to be procced
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* @param spellProto SpellInfo of aura to be procced
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*/
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/// Quick Check - If PROC_FLAG_TAKEN_DAMAGE is set for aura and procSpell dealt damage, proc no matter what kind of spell that deals the damage.
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if (procFlags & PROC_FLAG_TAKEN_DAMAGE && EventProcFlag & PROC_FLAG_TAKEN_DAMAGE)
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return true;
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if (procFlags & PROC_FLAG_DONE_PERIODIC && EventProcFlag & PROC_FLAG_DONE_PERIODIC)
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{
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if (procExtra & PROC_EX_INTERNAL_HOT)
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{
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if (EventProcFlag == PROC_FLAG_DONE_PERIODIC)
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{
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/// no aura with only PROC_FLAG_DONE_PERIODIC and spellFamilyName == 0 can proc from a HOT.
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if (!spellProto->SpellFamilyName)
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return false;
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}
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/// Aura must have positive procflags for a HOT to proc
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else if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)))
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return false;
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}
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/// Aura must have negative or neutral(PROC_FLAG_DONE_PERIODIC only) procflags for a DOT to proc
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else if (EventProcFlag != PROC_FLAG_DONE_PERIODIC)
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if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG)))
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return false;
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}
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if (procFlags & PROC_FLAG_TAKEN_PERIODIC && EventProcFlag & PROC_FLAG_TAKEN_PERIODIC)
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{
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if (procExtra & PROC_EX_INTERNAL_HOT)
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{
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/// No aura that only has PROC_FLAG_TAKEN_PERIODIC can proc from a HOT.
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if (EventProcFlag == PROC_FLAG_TAKEN_PERIODIC)
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return false;
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/// Aura must have positive procflags for a HOT to proc
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if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS)))
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return false;
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}
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/// Aura must have negative or neutral(PROC_FLAG_TAKEN_PERIODIC only) procflags for a DOT to proc
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else if (EventProcFlag != PROC_FLAG_TAKEN_PERIODIC)
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if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG)))
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return false;
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}
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// Trap casts are active by default
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if (procFlags & PROC_FLAG_DONE_TRAP_ACTIVATION)
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active = true;
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// Always trigger for this
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if (procFlags & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
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return true;
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if (spellProcEvent) // Exist event data
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{
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// Store extra req
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procEvent_procEx = spellProcEvent->procEx;
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// For melee triggers
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if (procSpell == NULL)
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{
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// Check (if set) for school (melee attack has Normal school)
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if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
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return false;
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}
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else // For spells need check school/spell family/family mask
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{
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// Check (if set) for school
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if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & procSpell->SchoolMask) == 0)
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return false;
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// Check (if set) for spellFamilyName
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if (spellProcEvent->spellFamilyName && (spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
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return false;
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// spellFamilyName is Ok need check for spellFamilyMask if present
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if (spellProcEvent->spellFamilyMask)
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{
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if (!(spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags))
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return false;
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hasFamilyMask = true;
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// Some spells are not considered as active even with spellfamilyflags set
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if (!(procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL))
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active = true;
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}
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}
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}
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if (procExtra & (PROC_EX_INTERNAL_REQ_FAMILY))
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{
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if (!hasFamilyMask)
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return false;
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}
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// Check for extra req (if none) and hit/crit
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if (procEvent_procEx == PROC_EX_NONE)
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{
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// No extra req, so can trigger only for hit/crit - spell has to be active
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if ((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && active)
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return true;
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}
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else // Passive spells hits here only if resist/reflect/immune/evade
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{
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if (procExtra & AURA_SPELL_PROC_EX_MASK)
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{
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// if spell marked as procing only from not active spells
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if (active && procEvent_procEx & PROC_EX_NOT_ACTIVE_SPELL)
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return false;
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// if spell marked as procing only from active spells
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if (!active && procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL)
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return false;
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// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
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if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
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return true;
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// PROC_EX_NOT_ACTIVE_SPELL and PROC_EX_ONLY_ACTIVE_SPELL flags handle: if passed checks before
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if ((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && ((procEvent_procEx & (AURA_SPELL_PROC_EX_MASK)) == 0))
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return true;
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}
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// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
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if (procEvent_procEx & procExtra)
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return true;
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}
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return false;
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}
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SpellProcEntry const* SpellMgr::GetSpellProcEntry(uint32 spellId) const
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{
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SpellProcMap::const_iterator itr = mSpellProcMap.find(spellId);
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@@ -967,10 +803,31 @@ bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcE
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if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget()))
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return false;
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// check mana requirement
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if (procEntry.AttributesMask & PROC_ATTR_REQ_MANA_COST)
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if (SpellInfo const* eventSpellInfo = eventInfo.GetSpellInfo())
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if (!eventSpellInfo->ManaCost && !eventSpellInfo->ManaCostPercentage)
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return false;
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// always trigger for these types
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if (eventInfo.GetTypeMask() & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
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return true;
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// do triggered cast checks
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if (!(procEntry.AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC))
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{
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if (Spell const* spell = eventInfo.GetProcSpell())
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{
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if (spell->IsTriggered())
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{
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SpellInfo const* spellInfo = spell->GetSpellInfo();
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if (!spellInfo->HasAttribute(SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2) &&
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!spellInfo->HasAttribute(SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC))
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return false;
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}
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}
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}
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// check school mask (if set) for other trigger types
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if (procEntry.SchoolMask && !(eventInfo.GetSchoolMask() & procEntry.SchoolMask))
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return false;
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@@ -1905,94 +1762,72 @@ void SpellMgr::LoadSpellGroupStackRules()
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TC_LOG_INFO("server.loading", ">> Loaded %u spell group stack rules in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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void SpellMgr::LoadSpellProcEvents()
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// Used for prepare can/can't triggr aura
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static bool InitTriggerAuraData();
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// Define can trigger auras
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static bool isTriggerAura[TOTAL_AURAS];
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// Triggered always, even from triggered spells
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static bool isAlwaysTriggeredAura[TOTAL_AURAS];
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// Prepare lists
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static bool procPrepared = InitTriggerAuraData();
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// List of auras that CAN be trigger but may not exist in spell_proc_event
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// in most case need for drop charges
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// in some types of aura need do additional check
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// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
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bool InitTriggerAuraData()
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{
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uint32 oldMSTime = getMSTime();
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mSpellProcEventMap.clear(); // need for reload case
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// 0 1 2 3 4 5 6 7 8 9 10
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QueryResult result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
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if (!result)
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for (uint16 i = 0; i < TOTAL_AURAS; ++i)
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{
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TC_LOG_INFO("server.loading", ">> Loaded 0 spell proc event conditions. DB table `spell_proc_event` is empty.");
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return;
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isTriggerAura[i] = false;
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isAlwaysTriggeredAura[i] = false;
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}
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isTriggerAura[SPELL_AURA_DUMMY] = true; // Most dummy auras should require scripting. Remove?
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isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true; // "Any direct damaging attack will revive targets"
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isTriggerAura[SPELL_AURA_MOD_THREAT] = true; // Only one spell: 28762 part of Mage T3 8p bonus
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isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura does not have charges but needs to be removed on trigger
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isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
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isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
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isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
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isTriggerAura[SPELL_AURA_MOD_STEALTH] = true;
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isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura does not have charges but needs to be removed on trigger
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isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
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isTriggerAura[SPELL_AURA_TRANSFORM] = true;
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isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
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isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
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isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
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isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
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isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
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isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
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isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
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isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
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isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
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isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
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isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
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isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
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isTriggerAura[SPELL_AURA_MOD_MELEE_HASTE] = true;
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isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE] = true;
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isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true;
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isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true;
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isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
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isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
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isTriggerAura[SPELL_AURA_ADD_FLAT_MODIFIER] = true;
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isTriggerAura[SPELL_AURA_ADD_PCT_MODIFIER] = true;
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isTriggerAura[SPELL_AURA_ABILITY_IGNORE_AURASTATE] = true;
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uint32 count = 0;
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isAlwaysTriggeredAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
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isAlwaysTriggeredAura[SPELL_AURA_MOD_FEAR] = true;
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isAlwaysTriggeredAura[SPELL_AURA_MOD_ROOT] = true;
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isAlwaysTriggeredAura[SPELL_AURA_MOD_STUN] = true;
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isAlwaysTriggeredAura[SPELL_AURA_TRANSFORM] = true;
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isAlwaysTriggeredAura[SPELL_AURA_SPELL_MAGNET] = true;
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isAlwaysTriggeredAura[SPELL_AURA_SCHOOL_ABSORB] = true;
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isAlwaysTriggeredAura[SPELL_AURA_MOD_STEALTH] = true;
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do
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{
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Field* fields = result->Fetch();
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int32 spellId = fields[0].GetInt32();
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bool allRanks = false;
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if (spellId < 0)
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{
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allRanks = true;
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spellId = -spellId;
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}
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SpellInfo const* spellInfo = GetSpellInfo(spellId);
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if (!spellInfo)
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{
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TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc_event` does not exist.", spellId);
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continue;
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}
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if (allRanks)
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{
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if (!spellInfo->IsRanked())
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TC_LOG_ERROR("sql.sql", "The spell %u is listed in `spell_proc_event` with all ranks, but spell has no ranks.", spellId);
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if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
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{
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TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc_event` is not first rank of spell.", spellId);
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continue;
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}
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}
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SpellProcEventEntry spellProcEvent;
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spellProcEvent.schoolMask = fields[1].GetInt8();
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spellProcEvent.spellFamilyName = fields[2].GetUInt16();
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spellProcEvent.spellFamilyMask[0] = fields[3].GetUInt32();
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spellProcEvent.spellFamilyMask[1] = fields[4].GetUInt32();
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spellProcEvent.spellFamilyMask[2] = fields[5].GetUInt32();
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spellProcEvent.procFlags = fields[6].GetUInt32();
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spellProcEvent.procEx = fields[7].GetUInt32();
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spellProcEvent.ppmRate = fields[8].GetFloat();
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spellProcEvent.customChance = fields[9].GetFloat();
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spellProcEvent.cooldown = fields[10].GetUInt32();
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while (spellInfo)
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{
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if (mSpellProcEventMap.find(spellInfo->Id) != mSpellProcEventMap.end())
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{
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TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc_event` already has its first rank in table.", spellInfo->Id);
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break;
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}
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if (!spellInfo->ProcFlags && !spellProcEvent.procFlags)
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TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc_event` is probably not a triggered spell.", spellInfo->Id);
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mSpellProcEventMap[spellInfo->Id] = spellProcEvent;
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|
||||
if (allRanks)
|
||||
spellInfo = spellInfo->GetNextRankSpell();
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
++count;
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Loaded %u extra spell proc event conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
return true;
|
||||
}
|
||||
|
||||
void SpellMgr::LoadSpellProcs()
|
||||
+void SpellMgr::LoadSpellProcs()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
@@ -2003,126 +1838,199 @@ void SpellMgr::LoadSpellProcs()
|
||||
// 6 7 8 9 10 11 12 13 14
|
||||
"ProcFlags, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
TC_LOG_INFO("server.loading", ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 count = 0;
|
||||
do
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
int32 spellId = fields[0].GetInt32();
|
||||
|
||||
bool allRanks = false;
|
||||
if (spellId < 0)
|
||||
do
|
||||
{
|
||||
allRanks = true;
|
||||
spellId = -spellId;
|
||||
}
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
SpellInfo const* spellInfo = GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` does not exist", spellId);
|
||||
continue;
|
||||
}
|
||||
int32 spellId = fields[0].GetInt32();
|
||||
|
||||
if (allRanks)
|
||||
{
|
||||
if (!spellInfo->IsRanked())
|
||||
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` with all ranks, but spell has no ranks.", spellId);
|
||||
|
||||
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
|
||||
bool allRanks = false;
|
||||
if (spellId < 0)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` is not the first rank of the spell.", spellId);
|
||||
allRanks = true;
|
||||
spellId = -spellId;
|
||||
}
|
||||
|
||||
SpellInfo const* spellInfo = GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` does not exist", spellId);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
SpellProcEntry baseProcEntry;
|
||||
|
||||
baseProcEntry.SchoolMask = fields[1].GetInt8();
|
||||
baseProcEntry.SpellFamilyName = fields[2].GetUInt16();
|
||||
baseProcEntry.SpellFamilyMask[0] = fields[3].GetUInt32();
|
||||
baseProcEntry.SpellFamilyMask[1] = fields[4].GetUInt32();
|
||||
baseProcEntry.SpellFamilyMask[2] = fields[5].GetUInt32();
|
||||
baseProcEntry.ProcFlags = fields[6].GetUInt32();
|
||||
baseProcEntry.SpellTypeMask = fields[7].GetUInt32();
|
||||
baseProcEntry.SpellPhaseMask = fields[8].GetUInt32();
|
||||
baseProcEntry.HitMask = fields[9].GetUInt32();
|
||||
baseProcEntry.AttributesMask = fields[10].GetUInt32();
|
||||
baseProcEntry.ProcsPerMinute = fields[11].GetFloat();
|
||||
baseProcEntry.Chance = fields[12].GetFloat();
|
||||
baseProcEntry.Cooldown = Milliseconds(fields[13].GetUInt32());
|
||||
baseProcEntry.Charges = fields[14].GetUInt8();
|
||||
|
||||
while (spellInfo)
|
||||
{
|
||||
if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end())
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` already has its first rank in the table.", spellInfo->Id);
|
||||
break;
|
||||
}
|
||||
|
||||
SpellProcEntry procEntry = SpellProcEntry(baseProcEntry);
|
||||
|
||||
// take defaults from dbcs
|
||||
if (!procEntry.ProcFlags)
|
||||
procEntry.ProcFlags = spellInfo->ProcFlags;
|
||||
if (!procEntry.Charges)
|
||||
procEntry.Charges = spellInfo->ProcCharges;
|
||||
if (!procEntry.Chance && !procEntry.ProcsPerMinute)
|
||||
procEntry.Chance = float(spellInfo->ProcChance);
|
||||
|
||||
// validate data
|
||||
if (procEntry.SchoolMask & ~SPELL_SCHOOL_MASK_ALL)
|
||||
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SchoolMask` set: %u", spellInfo->Id, procEntry.SchoolMask);
|
||||
if (procEntry.SpellFamilyName && (procEntry.SpellFamilyName < 3 || procEntry.SpellFamilyName > 17 || procEntry.SpellFamilyName == 14 || procEntry.SpellFamilyName == 16))
|
||||
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellFamilyName` set: %u", spellInfo->Id, procEntry.SpellFamilyName);
|
||||
if (procEntry.Chance < 0)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `Chance` field", spellInfo->Id);
|
||||
procEntry.Chance = 0;
|
||||
}
|
||||
if (procEntry.ProcsPerMinute < 0)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `ProcsPerMinute` field", spellInfo->Id);
|
||||
procEntry.ProcsPerMinute = 0;
|
||||
}
|
||||
if (procEntry.Chance == 0 && procEntry.ProcsPerMinute == 0)
|
||||
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have any `Chance` and `ProcsPerMinute` values defined, proc will not be triggered", spellInfo->Id);
|
||||
if (!procEntry.ProcFlags)
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `ProcFlags` value defined, proc will not be triggered.", spellInfo->Id);
|
||||
if (procEntry.SpellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
|
||||
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellTypeMask` set: %u", spellInfo->Id, procEntry.SpellTypeMask);
|
||||
if (procEntry.SpellTypeMask && !(procEntry.ProcFlags & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `SpellTypeMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
|
||||
if (!procEntry.SpellPhaseMask && procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK)
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `SpellPhaseMask` value defined, but it is required for the defined `ProcFlags` value. Proc will not be triggered.", spellInfo->Id);
|
||||
if (procEntry.SpellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `SpellPhaseMask` set: %u", spellInfo->Id, procEntry.SpellPhaseMask);
|
||||
if (procEntry.SpellPhaseMask && !(procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK))
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a `SpellPhaseMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
|
||||
if (procEntry.HitMask & ~PROC_HIT_MASK_ALL)
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `HitMask` set: %u", spellInfo->Id, procEntry.HitMask);
|
||||
if (procEntry.HitMask && !(procEntry.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.ProcFlags & DONE_HIT_PROC_FLAG_MASK && (!procEntry.SpellPhaseMask || procEntry.SpellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `HitMask` value defined, but it will not be used for defined `ProcFlags` and `SpellPhaseMask` values.", spellInfo->Id);
|
||||
|
||||
mSpellProcMap[spellInfo->Id] = procEntry;
|
||||
|
||||
if (allRanks)
|
||||
spellInfo = spellInfo->GetNextRankSpell();
|
||||
else
|
||||
break;
|
||||
}
|
||||
++count;
|
||||
{
|
||||
if (!spellInfo->IsRanked())
|
||||
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` with all ranks, but spell has no ranks.", spellId);
|
||||
|
||||
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` is not the first rank of the spell.", spellId);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
SpellProcEntry baseProcEntry;
|
||||
|
||||
baseProcEntry.SchoolMask = fields[1].GetInt8();
|
||||
baseProcEntry.SpellFamilyName = fields[2].GetUInt16();
|
||||
baseProcEntry.SpellFamilyMask[0] = fields[3].GetUInt32();
|
||||
baseProcEntry.SpellFamilyMask[1] = fields[4].GetUInt32();
|
||||
baseProcEntry.SpellFamilyMask[2] = fields[5].GetUInt32();
|
||||
baseProcEntry.ProcFlags = fields[6].GetUInt32();
|
||||
baseProcEntry.SpellTypeMask = fields[7].GetUInt32();
|
||||
baseProcEntry.SpellPhaseMask = fields[8].GetUInt32();
|
||||
baseProcEntry.HitMask = fields[9].GetUInt32();
|
||||
baseProcEntry.AttributesMask = fields[10].GetUInt32();
|
||||
baseProcEntry.ProcsPerMinute = fields[11].GetFloat();
|
||||
baseProcEntry.Chance = fields[12].GetFloat();
|
||||
baseProcEntry.Cooldown = Milliseconds(fields[13].GetUInt32());
|
||||
baseProcEntry.Charges = fields[14].GetUInt8();
|
||||
|
||||
while (spellInfo)
|
||||
{
|
||||
if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end())
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` already has its first rank in the table.", spellInfo->Id);
|
||||
break;
|
||||
}
|
||||
SpellProcEntry procEntry = SpellProcEntry(baseProcEntry);
|
||||
|
||||
// take defaults from dbcs
|
||||
if (!procEntry.ProcFlags)
|
||||
procEntry.ProcFlags = spellInfo->ProcFlags;
|
||||
if (!procEntry.Charges)
|
||||
procEntry.Charges = spellInfo->ProcCharges;
|
||||
if (!procEntry.Chance && !procEntry.ProcsPerMinute)
|
||||
procEntry.Chance = float(spellInfo->ProcChance);
|
||||
|
||||
// validate data
|
||||
if (procEntry.SchoolMask & ~SPELL_SCHOOL_MASK_ALL)
|
||||
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SchoolMask` set: %u", spellInfo->Id, procEntry.SchoolMask);
|
||||
if (procEntry.SpellFamilyName && (procEntry.SpellFamilyName < SPELLFAMILY_MAGE || procEntry.SpellFamilyName > SPELLFAMILY_PET || procEntry.SpellFamilyName == 14 || procEntry.SpellFamilyName == 16))
|
||||
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellFamilyName` set: %u", spellInfo->Id, procEntry.SpellFamilyName);
|
||||
if (procEntry.Chance < 0)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `Chance` field", spellInfo->Id);
|
||||
procEntry.Chance = 0;
|
||||
}
|
||||
if (procEntry.ProcsPerMinute < 0)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `ProcsPerMinute` field", spellInfo->Id);
|
||||
procEntry.ProcsPerMinute = 0;
|
||||
}
|
||||
if (!procEntry.ProcFlags)
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `ProcFlags` value defined, proc will not be triggered.", spellInfo->Id);
|
||||
if (procEntry.SpellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
|
||||
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellTypeMask` set: %u", spellInfo->Id, procEntry.SpellTypeMask);
|
||||
if (procEntry.SpellTypeMask && !(procEntry.ProcFlags & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `SpellTypeMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
|
||||
if (!procEntry.SpellPhaseMask && procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK)
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `SpellPhaseMask` value defined, but it is required for the defined `ProcFlags` value. Proc will not be triggered.", spellInfo->Id);
|
||||
if (procEntry.SpellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `SpellPhaseMask` set: %u", spellInfo->Id, procEntry.SpellPhaseMask);
|
||||
if (procEntry.SpellPhaseMask && !(procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK))
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a `SpellPhaseMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
|
||||
if (procEntry.HitMask & ~PROC_HIT_MASK_ALL)
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `HitMask` set: %u", spellInfo->Id, procEntry.HitMask);
|
||||
if (procEntry.HitMask && !(procEntry.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.ProcFlags & DONE_HIT_PROC_FLAG_MASK && (!procEntry.SpellPhaseMask || procEntry.SpellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
|
||||
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `HitMask` value defined, but it will not be used for defined `ProcFlags` and `SpellPhaseMask` values.", spellInfo->Id);
|
||||
|
||||
mSpellProcMap[spellInfo->Id] = procEntry;
|
||||
|
||||
if (allRanks)
|
||||
spellInfo = spellInfo->GetNextRankSpell();
|
||||
else
|
||||
break;
|
||||
}
|
||||
++count;
|
||||
} while (result->NextRow());
|
||||
}
|
||||
while (result->NextRow());
|
||||
else
|
||||
TC_LOG_INFO("server.loading", ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Loaded %u spell proc conditions and data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
|
||||
// This generates default procs to retain compatibility with previous proc system
|
||||
TC_LOG_INFO("server.loading", "Generating spell proc data from SpellMap...");
|
||||
count = 0;
|
||||
oldMSTime = getMSTime();
|
||||
|
||||
for (SpellInfo const* spellInfo : mSpellInfoMap)
|
||||
{
|
||||
if (!spellInfo)
|
||||
continue;
|
||||
|
||||
if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end())
|
||||
continue;
|
||||
|
||||
bool found = false, addTriggerFlag = false;
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if (!spellInfo->Effects[i].IsEffect())
|
||||
continue;
|
||||
|
||||
uint32 auraName = spellInfo->Effects[i].ApplyAuraName;
|
||||
if (!auraName)
|
||||
continue;
|
||||
|
||||
if (!isTriggerAura[auraName])
|
||||
continue;
|
||||
|
||||
found = true;
|
||||
|
||||
if (!addTriggerFlag && isAlwaysTriggeredAura[auraName])
|
||||
addTriggerFlag = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
continue;
|
||||
|
||||
if (!spellInfo->ProcFlags)
|
||||
continue;
|
||||
|
||||
SpellProcEntry procEntry;
|
||||
procEntry.SchoolMask = 0;
|
||||
procEntry.SpellFamilyName = spellInfo->SpellFamilyName;
|
||||
procEntry.ProcFlags = spellInfo->ProcFlags;
|
||||
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
if (spellInfo->Effects[i].IsEffect() && isTriggerAura[spellInfo->Effects[i].ApplyAuraName])
|
||||
procEntry.SpellFamilyMask |= spellInfo->Effects[i].SpellClassMask;
|
||||
|
||||
procEntry.SpellTypeMask = PROC_SPELL_TYPE_MASK_ALL;
|
||||
procEntry.SpellPhaseMask = PROC_SPELL_PHASE_HIT;
|
||||
procEntry.HitMask = PROC_HIT_NONE; // uses default proc @see SpellMgr::CanSpellTriggerProcOnEvent
|
||||
|
||||
// Reflect auras should only proc off reflects
|
||||
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if (spellInfo->Effects[i].IsAura(SPELL_AURA_REFLECT_SPELLS) || spellInfo->Effects[i].IsAura(SPELL_AURA_REFLECT_SPELLS_SCHOOL))
|
||||
{
|
||||
procEntry.HitMask = PROC_HIT_REFLECT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
procEntry.AttributesMask = 0;
|
||||
if (spellInfo->ProcFlags & PROC_FLAG_KILL)
|
||||
procEntry.AttributesMask |= PROC_ATTR_REQ_EXP_OR_HONOR;
|
||||
if (addTriggerFlag)
|
||||
procEntry.AttributesMask |= PROC_ATTR_TRIGGERED_CAN_PROC;
|
||||
|
||||
procEntry.ProcsPerMinute = 0;
|
||||
procEntry.Chance = spellInfo->ProcChance;
|
||||
procEntry.Cooldown = Milliseconds::zero();
|
||||
procEntry.Charges = spellInfo->ProcCharges;
|
||||
|
||||
mSpellProcMap[spellInfo->Id] = procEntry;
|
||||
++count;
|
||||
}
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Generated spell proc data for %u spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
|
||||
void SpellMgr::LoadSpellBonusess()
|
||||
@@ -3099,7 +3007,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
case 59725: // Improved Spell Reflection - aoe aura
|
||||
// Target entry seems to be wrong for this spell :/
|
||||
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER_AREA_PARTY);
|
||||
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS_2);
|
||||
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_20_YARDS);
|
||||
break;
|
||||
case 43265: // Death and Decay
|
||||
// We need access to the targets of the dynaura to correctly apply the damage spell
|
||||
@@ -3192,23 +3100,12 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
spellInfo->MaxAffectedTargets = 1;
|
||||
spellInfo->Effects[EFFECT_0].TriggerSpell = 33760;
|
||||
break;
|
||||
case 17941: // Shadow Trance
|
||||
case 22008: // Netherwind Focus
|
||||
case 34477: // Misdirection
|
||||
case 34936: // Backlash
|
||||
case 48108: // Hot Streak
|
||||
case 51124: // Killing Machine
|
||||
case 54741: // Firestarter
|
||||
case 57761: // Fireball!
|
||||
case 64823: // Item - Druid T8 Balance 4P Bonus
|
||||
case 88819: // Daybreak
|
||||
case 18820: // Insight
|
||||
spellInfo->ProcCharges = 1;
|
||||
break;
|
||||
case 44544: // Fingers of Frost
|
||||
spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(685904631, 1151048, 0);
|
||||
break;
|
||||
case 74396: // Fingers of Frost visual buff
|
||||
case 53257: // Cobra Strikes
|
||||
spellInfo->ProcCharges = 2;
|
||||
spellInfo->StackAmount = 0;
|
||||
@@ -3218,9 +3115,6 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
case 56612:
|
||||
spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x02000000, 0, 0);
|
||||
break;
|
||||
case 28200: // Ascendance (Talisman of Ascendance trinket)
|
||||
spellInfo->ProcCharges = 6;
|
||||
break;
|
||||
case 47201: // Everlasting Affliction (1)
|
||||
case 47202: // Everlasting Affliction (2)
|
||||
case 47203: // Everlasting Affliction (3)
|
||||
|
||||
Reference in New Issue
Block a user