From a723deb52ededb1bec0542b3d80d705add80819c Mon Sep 17 00:00:00 2001 From: Aokromes Date: Wed, 12 Apr 2017 23:26:15 +0200 Subject: [PATCH] missing part --- src/server/game/Movement/MotionMaster.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 3efa36e9f73..8fa5f5f6fe6 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -146,8 +146,8 @@ class TC_GAME_API MotionMaster } void MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id = EVENT_JUMP, bool hasOrientation = false); void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount); - void MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk, bool fly); - void MoveSmoothPath(uint32 pointId, Movement::PointsArray const& points, bool walk, bool fly); + void MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk = false, bool fly = false); + void MoveSmoothPath(uint32 pointId, Movement::PointsArray const& points, bool walk = false, bool fly = false); // Walk along spline chain stored in DB (script_spline_chain_meta and script_spline_chain_waypoints) void MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk); void MoveAlongSplineChain(uint32 pointId, SplineChain const& chain, bool walk);