diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 87a2da9743f..a78be0e3301 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8584,6 +8584,9 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) ToCreature()->SendAIReaction(AI_REACTION_HOSTILE); ToCreature()->CallAssistance(); + + // Remove emote state - will be restored on creature reset + SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); } // delay offhand weapon attack to next attack time