diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index d7959533033..e4b4cf44c0f 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -755,7 +755,6 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData) // verify that we have a pending change for the change type and that the counter equals our expected change in case we are about to receive multiple ack messages for the same type PlayerMovementPendingChange const* pendingChange = mover->GetPendingMovementChange(MovementChangeType::SET_CAN_FLY); - bool disable = recvData.GetOpcode() == CMSG_MOVE_GRAVITY_DISABLE_ACK; if (!pendingChange || pendingChange->movementCounter != movementInfo.movementCounter) return;