diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9d6bc88d17c..98f0f1d7323 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24106,9 +24106,6 @@ void Player::SetOriginalGroup(Group* group, int8 subgroup) void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional const& liquidData) { - if (IsFlying()) - return; - // process liquid auras using generic unit code Unit::ProcessTerrainStatusUpdate(status, liquidData);