From a832a1fe903779fa5a03202708997ced7d4c1acc Mon Sep 17 00:00:00 2001 From: Jan Van Buggenhout Date: Mon, 18 Jan 2021 17:35:35 +0100 Subject: [PATCH] Core/Misc: Fix typo in SendAuthWaitQue method name (#25887) --- src/server/game/Server/WorldSession.cpp | 4 ++-- src/server/game/Server/WorldSession.h | 2 +- src/server/game/World/World.cpp | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 6bd99afa9f3..9da7b5c9b83 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -735,7 +735,7 @@ void WorldSession::Handle_Deprecated(WorldPacket& recvPacket) , GetOpcodeNameForLogging(static_cast(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str()); } -void WorldSession::SendAuthWaitQue(uint32 position) +void WorldSession::SendAuthWaitQueue(uint32 position) { if (position == 0) { @@ -1299,7 +1299,7 @@ void WorldSession::InitializeSessionCallback(CharacterDatabaseQueryHolder const& if (!m_inQueue) SendAuthResponse(AUTH_OK, true); else - SendAuthWaitQue(0); + SendAuthWaitQueue(0); SetInQueue(false); ResetTimeOutTime(false); diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 8525f805899..d2d31892004 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -480,7 +480,7 @@ class TC_GAME_API WorldSession bool Update(uint32 diff, PacketFilter& updater); /// Handle the authentication waiting queue (to be completed) - void SendAuthWaitQue(uint32 position); + void SendAuthWaitQueue(uint32 position); void SendFeatureSystemStatus(); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index d509e308093..5e07e6be032 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -465,7 +465,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess) // update position from iter to end() // iter point to first not updated socket, position store new position for (; iter != m_QueuedPlayer.end(); ++iter, ++position) - (*iter)->SendAuthWaitQue(position); + (*iter)->SendAuthWaitQueue(position); return found; }