diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 50d17b5ae72..01f9dcea6c2 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5547,7 +5547,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) //if (GetTypeId() == TYPEID_UNIT) // ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); - if (creature && !IsPet()) + if (creature && !IsControlledByPlayer()) { EngageWithTarget(victim); // ensure that anything we're attacking has threat